#ifndef __COMMONVS_HLSL__ #define __COMMONVS_HLSL__ #define MATRIX_WORLD 0 #define MATRIX_WORLD_VIEW 1 #define MATRIX_WORLD_VIEW_PROJECTION 2 cbuffer Matrices : register(b0) { float4x4 gm_Matrices[3]; }; #endif // __COMMONVS_HLSL__