function Node_Vector3(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor { name = "Vector3"; color = COLORS.node_blend_number; setDimension(96, 32 + 24 * 3); newInput(0, nodeValue_Float("x", self, 0)) .setVisible(true, true); newInput(1, nodeValue_Float("y", self, 0)) .setVisible(true, true); newInput(2, nodeValue_Float("z", self, 0)) .setVisible(true, true); newInput(3, nodeValue_Bool("Integer", self, false)); outputs[0] = nodeValue_Output("Vector", self, VALUE_TYPE.float, [ 0, 0, 0 ]) .setDisplay(VALUE_DISPLAY.vector); static step = function() { var int = getInputData(3); for( var i = 0; i < 3; i++ ) inputs[i].setType(int? VALUE_TYPE.integer : VALUE_TYPE.float); outputs[0].setType(int? VALUE_TYPE.integer : VALUE_TYPE.float); } static processData = function(_output, _data, _output_index, _array_index = 0) { var vec = [ _data[0], _data[1], _data[2] ]; for( var i = 0, n = array_length(vec); i < n; i++ ) vec[i] = _data[3]? round(vec[i]) : vec[i]; return vec; } static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) { draw_set_text(f_sdf, fa_center, fa_center, COLORS._main_text); var vec = getSingleValue(0,, true); var v0 = array_safe_get_fast(vec, 0); var v1 = array_safe_get_fast(vec, 1); var v2 = array_safe_get_fast(vec, 2); var str = $"{v0}\n{v1}\n{v2}"; var bbox = drawGetBbox(xx, yy, _s); var ss = string_scale(str, bbox.w, bbox.h); draw_text_transformed(bbox.xc, bbox.yc, str, ss, ss, 0); } }