function angle_random_eval(range, seed = undefined) { if(is_real(range)) return range; if(seed != undefined) random_set_seed(seed); if(array_empty(range)) return 0; var _l = array_length(range); if(_l < 2) return range[0] else if(_l == 2) return irandom_range(range[0], range[1]); else if(_l > 2) { switch(range[0]) { case 0 : return irandom_range(range[1], range[2]); case 1 : return irandom_range(range[1] - range[2], range[1] + range[2]); case 2 : return choose(irandom_range(range[1], range[2]), irandom_range(range[3], range[4])); case 3 : return choose(irandom_range(range[1] - range[3], range[1] + range[3]), irandom_range(range[2] - range[3], range[2] + range[3])); } } return array_safe_get_fast(range, 0); } function angle_random_eval_fast(range) { switch(range[0]) { case 0 : return irandom_range(range[1], range[2]); case 1 : return irandom_range(range[1] - range[2], range[1] + range[2]); case 2 : return choose(irandom_range(range[1], range[2]), irandom_range(range[3], range[4])); case 3 : return choose(irandom_range(range[1] - range[3], range[1] + range[3]), irandom_range(range[2] - range[3], range[2] + range[3])); } return 0; }