function canvas_draw_point_brush(brush, _x, _y, _draw = false) { #region if(brush.brush_surface == noone) { if(brush.brush_size <= 1) draw_point(_x, _y); else if(brush.brush_size < global.FIX_POINTS_AMOUNT) { var fx = global.FIX_POINTS[brush.brush_size]; for( var i = 0, n = array_length(fx); i < n; i++ ) draw_point(_x + fx[i][0], _y + fx[i][1]); } else draw_circle_prec(_x, _y, brush.brush_size / 2, 0); } else { var _sw = surface_get_width_safe(brush.brush_surface); var _sh = surface_get_height_safe(brush.brush_surface); var _r = brush.brush_direction + angle_random_eval(brush.brush_rand_dir, brush.brush_seed); var _p = point_rotate(-_sw / 2, -_sh / 2, 0, 0, _r); draw_surface_ext_safe(brush.brush_surface, round(_x + _p[0]), round(_y + _p[1]), 1, 1, _r, draw_get_color(), draw_get_alpha()); if(_draw) brush.brush_seed = irandom_range(100000, 999999); } } #endregion function canvas_draw_line(_x0, _y0, _x1, _y1, _th = 1) { if(_th < global.FIX_POINTS_AMOUNT) { if(_x1 > _x0) _x0--; if(_x1 < _x0) _x1--; if(_y1 > _y0) _y0--; if(_y1 < _y0) _y1--; } if(_th == 1) { draw_line(_x0, _y0, _x1, _y1); } else if(_th < global.FIX_POINTS_AMOUNT) { var fx = global.FIX_POINTS[_th]; for( var i = 0, n = array_length(fx); i < n; i++ ) draw_line(_x0 + fx[i][0], _y0 + fx[i][1], _x1 + fx[i][0], _y1 + fx[i][1]); } else draw_line_width(_x0, _y0, _x1, _y1, _th); } function canvas_draw_line_brush(brush, _x0, _y0, _x1, _y1, _draw = false, _cap = false) { #region if(brush.brush_surface == noone) { if(brush.brush_size < global.FIX_POINTS_AMOUNT) { if(_x1 > _x0) _x0--; if(_x1 < _x0) _x1--; if(_y1 > _y0) _y0--; if(_y1 < _y0) _y1--; } if(brush.brush_size == 1) { draw_line(_x0, _y0, _x1, _y1); } else if(brush.brush_size < global.FIX_POINTS_AMOUNT) { var fx = global.FIX_POINTS[brush.brush_size]; for( var i = 0, n = array_length(fx); i < n; i++ ) draw_line(_x0 + fx[i][0], _y0 + fx[i][1], _x1 + fx[i][0], _y1 + fx[i][1]); } else { draw_line_width(_x0, _y0, _x1, _y1, brush.brush_size); if(_cap) { canvas_draw_point_brush(brush, _x0, _y0, true); canvas_draw_point_brush(brush, _x1, _y1, true); } } } else { var diss = point_distance(_x0, _y0, _x1, _y1); var dirr = point_direction(_x0, _y0, _x1, _y1); var st_x = lengthdir_x(1, dirr); var st_y = lengthdir_y(1, dirr); var _i = _draw? brush.brush_next_dist : 0; var _dst = diss; if(_i < diss) { while(_i < diss) { var _px = _x0 + st_x * _i; var _py = _y0 + st_y * _i; canvas_draw_point_brush(brush, _px, _py, _draw); brush.brush_next_dist = random_range(brush.brush_dist_min, brush.brush_dist_max); _i += brush.brush_next_dist; _dst -= brush.brush_next_dist; } brush.brush_next_dist -= _dst; } else brush.brush_next_dist -= diss; if(brush.brush_dist_min == brush.brush_dist_max && brush.brush_dist_min == 1) canvas_draw_point_brush(brush, _x1, _y1, _draw); } } #endregion function canvas_draw_rect_brush(brush, _x0, _y0, _x1, _y1, _fill) { #region if(_x0 == _x1 && _y0 == _y1) { canvas_draw_point_brush(brush, _x0, _y0); return; } else if(_x0 == _x1) { canvas_draw_point_brush(brush, _x0, _y0); canvas_draw_point_brush(brush, _x1, _y1); canvas_draw_line_brush(brush, _x0, _y0, _x0, _y1); return; } else if(_y0 == _y1) { canvas_draw_point_brush(brush, _x0, _y0); canvas_draw_point_brush(brush, _x1, _y1); canvas_draw_line_brush(brush, _x0, _y0, _x1, _y0); return; } var _min_x = min(_x0, _x1); var _max_x = max(_x0, _x1); var _min_y = min(_y0, _y1); var _may_y = max(_y0, _y1); if(_fill) draw_rectangle(_min_x, _min_y, _max_x, _may_y, 0); if(brush.brush_size == 1 && brush.brush_surface == noone) draw_rectangle(_min_x + 1, _min_y + 1, _max_x - 1, _may_y - 1, 1); else { canvas_draw_line_brush(brush, _min_x, _min_y, _max_x, _min_y); canvas_draw_line_brush(brush, _min_x, _min_y, _min_x, _may_y); canvas_draw_line_brush(brush, _max_x, _may_y, _max_x, _min_y); canvas_draw_line_brush(brush, _max_x, _may_y, _min_x, _may_y); } } #endregion function canvas_draw_ellp_brush(brush, _x0, _y0, _x1, _y1, _fill) { #region if(_x0 == _x1 && _y0 == _y1) { canvas_draw_point_brush(brush, _x0, _y0); return; } else if(_x0 == _x1) { canvas_draw_point_brush(brush, _x0, _y0); canvas_draw_point_brush(brush, _x1, _y1); canvas_draw_line_brush(brush, _x0, _y0, _x0, _y1); return; } else if(_y0 == _y1) { canvas_draw_point_brush(brush, _x0, _y0); canvas_draw_point_brush(brush, _x1, _y1); canvas_draw_line_brush(brush, _x0, _y0, _x1, _y0); return; } draw_set_circle_precision(64); var _min_x = min(_x0, _x1) - 0.5; var _max_x = max(_x0, _x1) - 0.5; var _min_y = min(_y0, _y1) - 0.5; var _max_y = max(_y0, _y1) - 0.5; if(brush.brush_surface == noone) { if(_fill) draw_ellipse(_min_x, _min_y, _max_x, _max_y, 0); if(brush.brush_size == 1) { draw_ellipse(_min_x, _min_y, _max_x, _max_y, 1); } else if(brush.brush_size < global.FIX_POINTS_AMOUNT) { var fx = global.FIX_POINTS[brush.brush_size]; for( var i = 0, n = array_length(fx); i < n; i++ ) draw_ellipse(_min_x + fx[i][0], _min_y + fx[i][1], _max_x + fx[i][0], _max_y + fx[i][1], 1); } else { draw_ellipse(_min_x, _min_y, _max_x, _max_y, brush.brush_size); } return; } if(_fill) draw_ellipse(_min_x, _min_y, _max_x, _max_y, 0); var samp = 64; var cx = (_min_x + _max_x) / 2; var cy = (_min_y + _max_y) / 2; var rx = abs(_x0 - _x1) / 2; var ry = abs(_y0 - _y1) / 2; var ox, oy, nx, ny; for( var i = 0; i <= samp; i++ ) { nx = round(cx + lengthdir_x(rx, 360 / samp * i)); ny = round(cy + lengthdir_y(ry, 360 / samp * i)); if(i) canvas_draw_line_brush(brush, ox, oy, nx, ny); ox = nx; oy = ny; } } #endregion function canvas_draw_curve_brush(brush, x0, y0, cx0, cy0, cx1, cy1, x1, y1, prec = 32) { #region var ox, oy, nx, ny; var _st = 1 / prec; for (var i = 0; i <= prec; i++) { var _t = _st * i; var _t1 = 1 - _t; nx = _t1 * _t1 * _t1 * x0 + 3 * (_t1 * _t1 * _t) * cx0 + 3 * (_t1 * _t * _t) * cx1 + _t * _t * _t * x1; ny = _t1 * _t1 * _t1 * y0 + 3 * (_t1 * _t1 * _t) * cy0 + 3 * (_t1 * _t * _t) * cy1 + _t * _t * _t * y1; if(i) canvas_draw_line_brush(brush, ox, oy, nx, ny, true, true); ox = nx; oy = ny; } } #endregion function canvas_draw_triangle(x1, y1, x2, y2, x3, y3, outline = false) { INLINE draw_triangle(round(x1), round(y1), round(x2), round(y2), round(x3), round(y3), outline); }