function Node_VFX_Spawner(_x, _y, _group = noone) : Node_VFX_Spawner_Base(_x, _y, _group) constructor { name = "Spawner"; color = COLORS.node_blend_vfx; icon = THEME.vfx; reloop = true; manual_ungroupable = false; attributes.Output_pool = false; array_push(attributeEditors, ["Output all particles", function() { return attributes.Output_pool; }, new checkBox(function() { attributes.Output_pool = !attributes.Output_pool; }) ]); inputs[| 21].setVisible(false, false); inputs[| input_len + 0] = nodeValue("Spawn trigger", self, JUNCTION_CONNECT.input, VALUE_TYPE.node, false) .setVisible(true, true); inputs[| input_len + 1] = nodeValue("Step interval", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 1, "How often the 'on step' event is triggered.\nWith 1 being trigger every frame, 2 means triggered once every 2 frames."); outputs[| 0] = nodeValue("Particles", self, JUNCTION_CONNECT.output, VALUE_TYPE.particle, [] ); outputs[| 1] = nodeValue("On create", self, JUNCTION_CONNECT.output, VALUE_TYPE.node, noone ); outputs[| 2] = nodeValue("On step", self, JUNCTION_CONNECT.output, VALUE_TYPE.node, noone ); outputs[| 3] = nodeValue("On destroy", self, JUNCTION_CONNECT.output, VALUE_TYPE.node, noone ); array_insert(input_display_list, 0, ["Trigger", true], input_len + 0, input_len + 1); UPDATE_PART_FORWARD static onUpdate = function(frame = CURRENT_FRAME) { #region if(IS_PLAYING) runVFX(frame); if(attributes.Output_pool) { outputs[| 0].setValue(parts); return; } else { var _parts = []; for( var i = 0, n = array_length(parts); i < n; i++ ) { if(!parts[i].active) continue; array_push(_parts, parts[i]); } outputs[| 0].setValue(_parts); } } #endregion static onSpawn = function(_time, part) { #region part.step_int = inputs[| input_len + 1].getValue(_time); } #endregion static onPartCreate = function(part) { #region var vt = outputs[| 1]; if(array_empty(vt.value_to)) return; var pv = part.getPivot(); for( var i = 0; i < array_length(vt.value_to); i++ ) { var _n = vt.value_to[i]; if(_n.value_from != vt) continue; _n.node.spawn(part.frame, pv); } } #endregion static onPartStep = function(part) { #region var vt = outputs[| 2]; if(array_empty(vt.value_to)) return; var pv = part.getPivot(); for( var i = 0; i < array_length(vt.value_to); i++ ) { var _n = vt.value_to[i]; if(_n.value_from != vt) continue; _n.node.spawn(part.frame, pv); } } #endregion static onPartDestroy = function(part) { #region var vt = outputs[| 3]; if(array_empty(vt.value_to)) return; var pv = part.getPivot(); for( var i = 0; i < array_length(vt.value_to); i++ ) { var _n = vt.value_to[i]; if(_n.value_from != vt) continue; _n.node.spawn(part.frame, pv); } } #endregion static getGraphPreviewSurface = function() { return getInputData(0); } getPreviewingNode = VFX_PREVIEW_NODE; }