function getWiggle(_min, _max, _fmin, _fmax, _time, seed_shift = 0) { random_set_seed(GLOBAL_SEED + seed_shift); var _x0 = random_range(_min, _max); var _x1 = random_range(_min, _max); var _t_next = 0, _t_prev = 0; while(_t_next < _time) { _x0 = _x1; _x1 = random_range(_min, _max); _t_prev = _t_next; _t_next = _t_prev + irandom_range(_fmin, _fmax); } var _val = lerp(_x0, _x1, (_time - _t_prev) / (_t_next - _t_prev)); return _val; }