function Node_PB_Draw(_x, _y, _group = noone) : Node_PB(_x, _y, _group) constructor { name = "PB Draw"; inputs[| 0] = nodeValue("pBox", self, JUNCTION_CONNECT.input, VALUE_TYPE.pbBox, noone ) .setVisible(true, true); inputs[| 1] = nodeValue("Color", self, JUNCTION_CONNECT.input, VALUE_TYPE.color, c_white ); inputs[| 2] = nodeValue("Apply Mask", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true ); outputs[| 0] = nodeValue("pBox", self, JUNCTION_CONNECT.output, VALUE_TYPE.pbBox, noone); static getGraphPreviewSurface = function() { var _nbox = outputs[| 0].getValue(); if(_nbox == noone) return noone; return _nbox.content; } } #macro PB_DRAW_CREATE_MASK _nbox.mask = surface_verify(_nbox.mask, _nbox.w, _nbox.h); \ surface_set_shader(_nbox.mask, sh_pb_to_mask); \ draw_surface(_nbox.content, -_pbox.x, -_pbox.y); \ surface_reset_shader(); #macro PB_DRAW_APPLY_MASK if(_mask) { \ BLEND_MULTIPLY \ if(is_surface(_pbox.mask)) \ draw_surface(_pbox.mask, 0, 0); \ BLEND_NORMAL \ }