function Node_Stripe(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor { name = "Stripe"; inputs[0] = nodeValue_Dimension(self); inputs[1] = nodeValue_Float("Amount", self, 1) .setDisplay(VALUE_DISPLAY.slider, { range: [1, 16, 0.1] }) .setMappable(11); inputs[2] = nodeValue_Rotation("Angle", self, 0) .setMappable(12); inputs[3] = nodeValue_Enum_Button("Type", self, 0, [ "Solid", "Smooth", "AA" ]); inputs[4] = nodeValue_Vector("Position", self, [ 0, 0 ] ) .setUnitRef(function(index) { return getDimension(index); }); inputs[5] = nodeValue_Float("Random", self, 0) .setDisplay(VALUE_DISPLAY.slider) .setMappable(13); inputs[6] = nodeValue_Enum_Button("Coloring", self, 0, [ "Alternate", "Palette", "Random" ]); inputs[7] = nodeValue_Gradient("Colors", self, new gradientObject(cola(c_white))) .setMappable(15); inputs[8] = nodeValue_Color("Color 1", self, c_white); inputs[9] = nodeValue_Color("Color 2", self, c_black); inputs[10] = nodeValue_Float("Strip ratio", self, 0.5) .setDisplay(VALUE_DISPLAY.slider) .setMappable(14); ////////////////////////////////////////////////////////////////////////////////////////////////// inputs[11] = nodeValueMap("Amount map", self); inputs[12] = nodeValueMap("Angle map", self); inputs[13] = nodeValueMap("Random map", self); inputs[14] = nodeValueMap("Ratio map", self); inputs[15] = nodeValueMap("Gradient map", self); inputs[16] = nodeValueGradientRange("Gradient map range", self, inputs[7]); ////////////////////////////////////////////////////////////////////////////////////////////////// inputs[17] = nodeValue_Float("Progress", self, 0.5) .setDisplay(VALUE_DISPLAY.slider); inputs[18] = nodeValue_Palette("Colors", self, [ c_black, c_white ] ); inputs[19] = nodeValueSeed(self, VALUE_TYPE.float); outputs[0] = nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone); input_display_list = [ 19, ["Output", true], 0, ["Pattern", false], 1, 11, 10, 14, 2, 12, 4, 5, 13, 17, ["Render", false], 3, 6, 7, 15, 8, 9, 18, ]; attribute_surface_depth(); static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) { PROCESSOR_OVERLAY_CHECK var pos = current_data[4]; var px = _x + pos[0] * _s; var py = _y + pos[1] * _s; var _hov = false; var hv = inputs[4].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny); active &= !hv; _hov |= hv; var hv = inputs[2].drawOverlay(hover, active, px, py, _s, _mx, _my, _snx, _sny); active &= !hv; _hov |= hv; var hv = inputs[16].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny, current_data[0]); active &= !hv; _hov |= hv; return _hov; } static step = function() { var _clr = getSingleValue(6); inputs[ 1].mappableStep(); inputs[ 2].mappableStep(); inputs[ 5].mappableStep(); inputs[ 7].mappableStep(); inputs[10].mappableStep(); inputs[ 8].setVisible(_clr == 0); inputs[ 9].setVisible(_clr == 0); inputs[18].setVisible(_clr == 1); inputs[ 7].setVisible(_clr == 2); } static processData = function(_outSurf, _data, _output_index, _array_index) { #region var _dim = _data[0]; var _bnd = _data[3]; var _pos = _data[4]; var _clr0 = _data[8]; var _clr1 = _data[9]; var _prg = _data[17]; var _pal = _data[18]; var _seed = _data[19]; var _color = _data[6]; _outSurf = surface_verify(_outSurf, _dim[0], _dim[1], attrDepth()); surface_set_shader(_outSurf, sh_stripe); shader_set_f("seed", _seed); shader_set_f("dimension", _dim[0], _dim[1]); shader_set_f("position", _pos[0] / _dim[0], _pos[1] / _dim[1]); shader_set_i("blend", _bnd); shader_set_f("progress", _prg); shader_set_f_map("amount", _data[ 1], _data[11], inputs[ 1]); shader_set_f_map("angle", _data[ 2], _data[12], inputs[ 2]); shader_set_f_map("randomAmount", _data[ 5], _data[13], inputs[ 5]); shader_set_f_map("ratio", _data[10], _data[14], inputs[10]); shader_set_i("coloring", _color); shader_set_color("color0", _clr0); shader_set_color("color1", _clr1); shader_set_palette(_pal); shader_set_gradient(_data[7], _data[15], _data[16], inputs[7]); draw_sprite_ext(s_fx_pixel, 0, 0, 0, _dim[0], _dim[1], 0, c_white, 1); surface_reset_shader(); return _outSurf; } #endregion }