function Node_Atlas_Draw(_x, _y, _group = noone) : Node(_x, _y, _group) constructor { name = "Draw Atlas"; previewable = true; newInput(0, nodeValue_Dimension(self)); newInput(1, nodeValue_Surface("Atlas", self)) .setVisible(true, true); newOutput(0, nodeValue_Output("Surface", self, VALUE_TYPE.surface, noone)); attribute_interpolation(true); static update = function(frame = CURRENT_FRAME) { var dim = getInputData(0); var atl = getInputData(1); if(atl == noone) return; if(is_array(atl) && array_length(atl) == 0) return; if(!is_array(atl)) atl = [ atl ]; var outSurf = outputs[0].getValue(); outSurf = surface_verify(outSurf, dim[0], dim[1]); outputs[0].setValue(outSurf); surface_set_shader(outSurf,,, BLEND.alpha); for( var i = 0, n = array_length(atl); i < n; i++ ) { var _a = atl[i]; if(!is_instanceof(_a, Atlas)) continue; shader_set_interpolation(_a.getSurface()) _a.draw(); } surface_reset_shader(); } }