function draw_line_width2(x0, y0, x1, y1, w0, w1, cap = false) { var aa = point_direction(x0, y0, x1, y1) + 90; var _x0 = x0 + lengthdir_x(w0 / 2, aa); var _y0 = y0 + lengthdir_y(w0 / 2, aa); var _x1 = x0 + lengthdir_x(w0 / 2, aa + 180); var _y1 = y0 + lengthdir_y(w0 / 2, aa + 180); var _x2 = x1 + lengthdir_x(w1 / 2, aa); var _y2 = y1 + lengthdir_y(w1 / 2, aa); var _x3 = x1 + lengthdir_x(w1 / 2, aa + 180); var _y3 = y1 + lengthdir_y(w1 / 2, aa + 180); draw_primitive_begin(pr_trianglestrip); draw_vertex(round(_x0), round(_y0)); draw_vertex(round(_x1), round(_y1)); draw_vertex(round(_x2), round(_y2)); draw_vertex(round(_x3), round(_y3)); draw_primitive_end(); if(cap && w0 / 2 - 1 > 0) { //draw_set_color(c_red); draw_circle(round(x0) - 1, round(y0) - 1, w0 / 2 - 1, 0); draw_circle(round(x1) - 1, round(y1) - 1, w1 / 2 - 1, 0); } } function draw_line_width2_angle(x0, y0, x1, y1, w0, w1, a0 = 0, a1 = 0) { var _x0 = x0 + lengthdir_x(w0 / 2, a0); var _y0 = y0 + lengthdir_y(w0 / 2, a0); var _x1 = x1 + lengthdir_x(w1 / 2, a1); var _y1 = y1 + lengthdir_y(w1 / 2, a1); draw_primitive_begin(pr_trianglestrip); draw_vertex(round(x0), round(y0)); draw_vertex(round(x1), round(y1)); draw_vertex(round(_x0), round(_y0)); draw_vertex(round(_x1), round(_y1)); draw_primitive_end(); var _x0 = x0 + lengthdir_x(w0 / 2, a0 + 180); var _y0 = y0 + lengthdir_y(w0 / 2, a0 + 180); var _x1 = x1 + lengthdir_x(w1 / 2, a1 + 180); var _y1 = y1 + lengthdir_y(w1 / 2, a1 + 180); draw_primitive_begin(pr_trianglestrip); draw_vertex(round(x0), round(y0)); draw_vertex(round(x1), round(y1)); draw_vertex(round(_x0), round(_y0)); draw_vertex(round(_x1), round(_y1)); draw_primitive_end(); }