function Node_Number(_x, _y, _group = -1) : Node_Value_Processor(_x, _y, _group) constructor { name = "Number"; color = COLORS.node_blend_number; previewable = false; w = 96; min_h = 32 + 24 * 1; inputs[| 0] = nodeValue(0, "Value", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0) .setVisible(true, true); outputs[| 0] = nodeValue(0, "Number", self, JUNCTION_CONNECT.output, VALUE_TYPE.float, 0); function process_value_data(_data, index = 0) { return _data[0]; } doUpdate(); static onDrawNode = function(xx, yy, _mx, _my, _s) { draw_set_text(f_h5, fa_center, fa_center, COLORS._main_text); var str = string(inputs[| 0].getValue()); var ss = string_scale(str, (w - 16) * _s, (h - 16) * _s - 20); draw_text_transformed(xx + w / 2 * _s, yy + 10 + h / 2 * _s, str, ss, ss, 0); } } function Node_Vector2(_x, _y, _group = -1) : Node_Value_Processor(_x, _y, _group) constructor { name = "Vector2"; color = COLORS.node_blend_number; previewable = false; w = 96; min_h = 32 + 24 * 2; inputs[| 0] = nodeValue(0, "x", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0) .setVisible(true, true); inputs[| 1] = nodeValue(1, "y", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0) .setVisible(true, true); outputs[| 0] = nodeValue(0, "Vector", self, JUNCTION_CONNECT.output, VALUE_TYPE.float, [ 0, 0 ]); function process_value_data(_data, index = 0) { var vec = [ _data[0], _data[1] ]; return vec; } doUpdate(); static onDrawNode = function(xx, yy, _mx, _my, _s) { draw_set_text(f_p0, fa_center, fa_center, COLORS._main_text); var str = string(inputs[| 0].getValue()) + "\n" + string(inputs[| 1].getValue()); var ss = string_scale(str, (w - 16) * _s, (h - 16) * _s - 20); draw_text_transformed(xx + w / 2 * _s, yy + 10 + h / 2 * _s, str, ss, ss, 0); } } function Node_Vector3(_x, _y, _group = -1) : Node_Value_Processor(_x, _y, _group) constructor { name = "Vector3"; color = COLORS.node_blend_number; previewable = false; w = 96; min_h = 32 + 24 * 3; inputs[| 0] = nodeValue(0, "x", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0) .setVisible(true, true); inputs[| 1] = nodeValue(1, "y", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0) .setVisible(true, true); inputs[| 2] = nodeValue(2, "z", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0) .setVisible(true, true); outputs[| 0] = nodeValue(0, "Vector", self, JUNCTION_CONNECT.output, VALUE_TYPE.float, [ 0, 0, 0 ]) .setDisplay(VALUE_DISPLAY.vector); function process_value_data(_data, index = 0) { var vec = [ _data[0], _data[1], _data[2] ]; return vec; } doUpdate(); static onDrawNode = function(xx, yy, _mx, _my, _s) { draw_set_text(f_p0, fa_center, fa_center, COLORS._main_text); var str = string(inputs[| 0].getValue()) + "\n" + string(inputs[| 1].getValue()) + "\n" + string(inputs[| 2].getValue()); var ss = string_scale(str, (w - 16) * _s, (h - 16) * _s - 20); draw_text_transformed(xx + w / 2 * _s, yy + 10 + h / 2 * _s, str, ss, ss, 0); } } function Node_Vector4(_x, _y, _group = -1) : Node_Value_Processor(_x, _y, _group) constructor { name = "Vector4"; color = COLORS.node_blend_number; previewable = false; w = 96; min_h = 32 + 24 * 4; inputs[| 0] = nodeValue(0, "x", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0) .setVisible(true, true); inputs[| 1] = nodeValue(1, "y", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0) .setVisible(true, true); inputs[| 2] = nodeValue(2, "z", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0) .setVisible(true, true); inputs[| 3] = nodeValue(3, "w", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0) .setVisible(true, true); outputs[| 0] = nodeValue(0, "Vector", self, JUNCTION_CONNECT.output, VALUE_TYPE.float, [ 0, 0, 0, 0 ]) .setDisplay(VALUE_DISPLAY.vector); function process_value_data(_data, index = 0) { var vec = [ _data[0], _data[1], _data[2], _data[3] ]; return vec; } doUpdate(); static onDrawNode = function(xx, yy, _mx, _my, _s) { draw_set_text(f_p0, fa_center, fa_center, COLORS._main_text); var str = string(inputs[| 0].getValue()) + "\n" + string(inputs[| 1].getValue()) + "\n" + string(inputs[| 2].getValue()) + "\n" + string(inputs[| 3].getValue()); var ss = string_scale(str, (w - 16) * _s, (h - 16) * _s - 20); draw_text_transformed(xx + w / 2 * _s, yy + 10 + h / 2 * _s, str, ss, ss, 0); } } function Node_Vector_Split(_x, _y, _group = -1) : Node_Value_Processor(_x, _y, _group) constructor { name = "Vector split"; color = COLORS.node_blend_number; previewable = false; w = 96; min_h = 32 + 24 * 4; inputs[| 0] = nodeValue(0, "Vector", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0, 0, 0 ]) .setDisplay(VALUE_DISPLAY.vector) .setVisible(true, true); outputs[| 0] = nodeValue(0, "x", self, JUNCTION_CONNECT.output, VALUE_TYPE.float, 0); outputs[| 1] = nodeValue(1, "y", self, JUNCTION_CONNECT.output, VALUE_TYPE.float, 0); outputs[| 2] = nodeValue(2, "z", self, JUNCTION_CONNECT.output, VALUE_TYPE.float, 0); outputs[| 3] = nodeValue(3, "w", self, JUNCTION_CONNECT.output, VALUE_TYPE.float, 0); function process_value_data(_data, _index) { if(array_length(_data[0]) > _index) return _data[0][_index]; return 0; } doUpdate(); static onDrawNode = function(xx, yy, _mx, _my, _s) { draw_set_text(f_p0, fa_center, fa_center, COLORS._main_text); var str = string(outputs[| 0].getValue()) + "\n" + string(outputs[| 1].getValue()) + "\n" + string(outputs[| 2].getValue()) + "\n" + string(outputs[| 3].getValue()); var ss = string_scale(str, (w - 16) * _s, (h - 16) * _s - 20); draw_text_transformed(xx + w / 2 * _s, yy + 10 + h / 2 * _s, str, ss, ss, 0); } }