function __Node_Base(x, y) constructor { self.x = x; self.y = y; node_id = 0; display_name = ""; inputs = []; outputs = []; input_value_map = {}; active_index = -1; preview_index = 0; anim_priority = -999; #region --- attributes ---- attributes = { update_graph: true, show_update_trigger: false, color: -1, }; #endregion #region ---- timeline ---- timeline_item = new timelineItemNode(self); anim_priority = 0; anim_timeline = false; is_anim_timeline = false; static refreshTimeline = function() { var _pre_anim = is_anim_timeline; var _cur_anim = anim_timeline; for( var i = 0, n = array_length(inputs); i < n; i++ ) { var _inp = inputs[i]; if(_inp.is_anim && _inp.value_from == noone) { _cur_anim = true; break; } } is_anim_timeline = _cur_anim; if(_pre_anim == _cur_anim) return; if(_cur_anim) PROJECT.timelines.addItem(timeline_item); else timeline_item.removeSelf(); } static setAlwaysTimeline = function(item = timeline_item) { attributes.show_timeline = true; array_push(attributeEditors, [ "Show In Timeline", function() { return attributes.show_timeline; }, new checkBox(function() { attributes.show_timeline = !attributes.show_timeline; anim_timeline = attributes.show_timeline; refreshTimeline(); }) ]); timeline_item = item; anim_timeline = true; refreshTimeline(); } #endregion static step = function() {} static update = function(frame = CURRENT_FRAME) {} static valueUpdate = function(index) {} static triggerRender = function() {} static onValidate = function() {} static onDestroy = function() {} static clearCache = function() {} static clearCacheForward = function() {} static serialize = function() {} static deserialize = function(_map) {} }