function Node_Array_Zip(_x, _y, _group = noone) : Node(_x, _y, _group) constructor { name = "Array Zip"; setDimension(96, 32 + 24); newInput(0, nodeValue("Array", self, CONNECT_TYPE.input, VALUE_TYPE.any, 0)) .setVisible(true, true); outputs[0] = nodeValue_Output("Output", self, VALUE_TYPE.integer, 0); static createNewInput = function() { var index = array_length(inputs); newInput(index, nodeValue("Value", self, CONNECT_TYPE.input, VALUE_TYPE.any, -1 )) .setVisible(true, true); return inputs[index]; } setDynamicInput(1); static step = function() { #region if(inputs[0].value_from == noone) { inputs[0].setType(VALUE_TYPE.any); outputs[0].setType(VALUE_TYPE.any); } else { inputs[0].setType(inputs[0].value_from.type); outputs[0].setType(inputs[0].value_from.type); } for( var i = 0; i < array_length(inputs); i += data_length ) inputs[i].setType(inputs[i].value_from == noone? VALUE_TYPE.any : inputs[i].value_from.type); } #endregion static update = function(frame = CURRENT_FRAME) { #region var _arr = getInputData(0); if(!is_array(_arr)) return; var len = 1; var val = []; for( var i = 0; i < array_length(inputs); i += data_length ) { val[i] = getInputData(i); if(!is_array(val[i])) { val[i] = [ val[i] ]; continue; } len = max(len, array_length(val[i])); } var _out = array_create(len); for( var i = 0; i < len; i++ ) { for( var j = 0; j < array_length(inputs); j += data_length ) _out[i][j] = array_safe_get_fast(val[j], i, 0); } outputs[0].setValue(_out); } #endregion static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) { #region var bbox = drawGetBbox(xx, yy, _s); draw_sprite_fit(s_node_array_zip, 0, bbox.xc, bbox.yc, bbox.w, bbox.h); } #endregion }