function Node_ASE_layer(_x, _y, _group = noone) : Node(_x, _y, _group) constructor { name = "ASE Layer"; inputs[0] = nodeValue("ASE data", self, JUNCTION_CONNECT.input, VALUE_TYPE.object, noone) .setVisible(false, true) .rejectArray(); inputs[1] = nodeValue_Bool("Crop Output", self, false) .rejectArray(); outputs[0] = nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone); layer_object = noone; _name = ""; static onValueFromUpdate = function(index) { findLayer(); } static findLayer = function() { layer_object = noone; var data = getInputData(0); if(data == noone) return; for( var i = 0, n = array_length(data.layers); i < n; i++ ) { if(data.layers[i].name == display_name) layer_object = data.layers[i]; } } static update = function(frame = CURRENT_FRAME) { findLayer(); if(layer_object == noone) return; var data = getInputData(0); var cel = layer_object.getCel(CURRENT_FRAME - data._tag_delay); var celDim = getInputData(1); var ww = data.content[$ "Width"]; var hh = data.content[$ "Height"]; var cw = cel? cel.data[$ "Width"] : 1; var ch = cel? cel.data[$ "Height"] : 1; var surf = outputs[0].getValue(); if(celDim) surf = surface_verify(surf, cw, ch); else surf = surface_verify(surf, ww, hh); outputs[0].setValue(surf); if(cel == 0) { surface_clear(surf); return; } var _inSurf = cel.getSurface(); var xx = celDim? 0 : cel.data[$ "X"]; var yy = celDim? 0 : cel.data[$ "Y"]; surface_set_shader(surf, noone); draw_surface_safe(_inSurf, xx, yy); surface_reset_shader(); } }