function Node_Struct_Set(_x, _y, _group = noone) : Node(_x, _y, _group) constructor { name = "Struct Set"; previewable = false; w = 96; inputs[| 0] = nodeValue("Struct", self, JUNCTION_CONNECT.input, VALUE_TYPE.struct, {}) .setVisible(true, true); inputs[| 1] = nodeValue("Key", self, JUNCTION_CONNECT.input, VALUE_TYPE.text, ""); inputs[| 2] = nodeValue("Value", self, JUNCTION_CONNECT.input, VALUE_TYPE.any, 0); outputs[| 0] = nodeValue("Struct", self, JUNCTION_CONNECT.output, VALUE_TYPE.struct, {}); static update = function() { var str = getInputData(0); var key = getInputData(1); var val = getInputData(2); var keys = string_splice(key, "."); var _str = str; var out = outputs[| 0]; for( var j = 0; j < array_length(keys); j++ ) { var k = keys[j]; if(!variable_struct_exists(_str, k)) { out.setType(VALUE_TYPE.float); break; } var val = variable_struct_get(_str, k); if(j == array_length(keys) - 1) { if(is_struct(val)) { if(is_instanceof(val, Surface)) { out.setType(VALUE_TYPE.surface); val = val.get(); } else if(is_instanceof(val, Buffer)) { out.setType(VALUE_TYPE.buffer); val = val.buffer; } else out.setType(VALUE_TYPE.struct); } else if(is_array(val) && array_length(val)) out.setType(is_string(val[0])? VALUE_TYPE.text : VALUE_TYPE.float); else out.setType(is_string(val)? VALUE_TYPE.text : VALUE_TYPE.float); out.setValue(val); } if(is_struct(val)) _str = val; else break; } } static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) { var bbox = drawGetBbox(xx, yy, _s); var str = getInputData(1); draw_set_text(f_sdf, fa_center, fa_center, COLORS._main_text); var ss = string_scale(str, bbox.w, bbox.h); draw_text_transformed(bbox.xc, bbox.yc, str, ss, ss, 0); } }