/// @description init draw_clear(COLORS.bg); if(OS == os_windows && gameframe_is_minimized()) { //gameframe_update(); exit; } else if(OS == os_macosx) { mac_window_step(); } #region widget scroll if(keyboard_check_pressed(vk_tab) && key_mod_press(SHIFT)) widget_previous(); else if(keyboard_check_pressed(vk_tab)) widget_next(); if(keyboard_check_pressed(vk_enter)) widget_trigger(); if(keyboard_check_pressed(vk_escape)) widget_clear(); #endregion #region register UI element WIDGET_ACTIVE = []; #endregion #region panels if(PANEL_MAIN == 0) resetPanel(); var surf = surface_get_target(); try { PANEL_MAIN.draw(); } catch(e) { while(surface_get_target() != surf) surface_reset_target(); noti_warning(exception_print(e)); } panelDraw(); gameframe_update(); #endregion #region window var pd = gameframe_resize_padding; if(mouse_mx > 0 && mouse_mx < pd && mouse_my > 0 && mouse_my < WIN_H) CURSOR = cr_size_we; if(mouse_mx > WIN_W - pd && mouse_mx < WIN_W && mouse_my > 0 && mouse_my < WIN_H) CURSOR = cr_size_we; if(mouse_mx > 0 && mouse_mx < WIN_W && mouse_my > 0 && mouse_my < pd) CURSOR = cr_size_ns; if(mouse_mx > 0 && mouse_mx < WIN_W && mouse_my > WIN_H - pd && mouse_my < WIN_H) CURSOR = cr_size_ns; if(mouse_mx > 0 && mouse_mx < pd && mouse_my > 0 && mouse_my < pd) CURSOR = cr_size_nwse; if(mouse_mx > WIN_W - pd && mouse_mx < WIN_W && mouse_my > WIN_H - pd && mouse_my < WIN_H) CURSOR = cr_size_nwse; if(mouse_mx > 0 && mouse_mx < pd && mouse_my > WIN_H - pd && mouse_my < WIN_H) CURSOR = cr_size_nesw; if(mouse_mx > WIN_W - pd && mouse_mx < WIN_W && mouse_my > 0 && mouse_my < pd) CURSOR = cr_size_nesw; #endregion