function Node_Gradient_Palette(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor { name = "Palette to Gradient"; setDimension(96); inputs[| 0] = nodeValue("Palette", self, JUNCTION_CONNECT.input, VALUE_TYPE.color, array_clone(DEF_PALETTE)) .setDisplay(VALUE_DISPLAY.palette) .setVisible(true, true); inputs[| 1] = nodeValue("Custom positions", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false); inputs[| 2] = nodeValue("Positions", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [], "Array of number indicating color position (0 - 1).") .setVisible(true, true); inputs[| 2].array_depth = 1; inputs[| 3] = nodeValue("Interpolation", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 1) .setDisplay(VALUE_DISPLAY.enum_button, [ "None", "RGB", "HSV", "OKLAB", "sRGB" ]); outputs[| 0] = nodeValue("Gradient", self, JUNCTION_CONNECT.output, VALUE_TYPE.gradient, new gradientObject(c_white) ) _pal = -1; static step = function() { #region var usePos = array_safe_get_fast(current_data, 1); inputs[| 2].setVisible(usePos, usePos); } #endregion static processData = function(_outSurf, _data, _output_index, _array_index) { #region var pal = _data[0]; var pos_use = _data[1]; var _pos = _data[2]; var type = _data[3]; var grad = new gradientObject(); var len = min(128, array_length(pal)); grad.keys = array_create(len); var _stp = type == GRADIENT_INTER.none? 1 / (len - 1) : 1 / len; for( var i = 0; i < len; i++ ) { var clr = pal[i]; var pos = pos_use? array_safe_get_fast(_pos, i, 0) : i * _stp; grad.keys[i] = new gradientKey(pos, clr); } switch(type) { case 0 : grad.type = GRADIENT_INTER.none; break; case 1 : grad.type = GRADIENT_INTER.smooth; break; case 2 : grad.type = GRADIENT_INTER.hue; break; case 3 : grad.type = GRADIENT_INTER.oklab; break; case 4 : grad.type = GRADIENT_INTER.srgb; break; } return grad; } #endregion static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) { #region var bbox = drawGetBbox(xx, yy, _s); if(bbox.h < 1) return; var grad = outputs[| 0].getValue(); if(!is_array(grad)) grad = [ grad ]; var _h = array_length(grad) * 32; var _y = bbox.y0; var gh = bbox.h / array_length(grad); for( var i = 0, n = array_length(grad); i < n; i++ ) { grad[i].draw(bbox.x0, _y, bbox.w, gh); _y += gh; } if(_h != min_h) will_setHeight = true; min_h = _h; } #endregion }