function Node_Array_Shift(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor { name = "Array Shift"; setDimension(96, 32 + 24); newInput(0, nodeValue("Array", self, CONNECT_TYPE.input, VALUE_TYPE.any, 0)) .setArrayDepth(99) .setVisible(true, true); newInput(1, nodeValue_Int("Shift", self, 0)) newOutput(0, nodeValue_Output("Array", self, VALUE_TYPE.any, 0)); static processData = function(_outSurf, _data, _output_index, _array_index) { var _arr = _data[0]; var _shf = _data[1]; inputs[ 0].setType(VALUE_TYPE.any); outputs[0].setType(VALUE_TYPE.any); if(!is_array(_arr)) return []; if(inputs[0].value_from != noone) { var type = inputs[0].value_from.type; inputs[ 0].setType(type); outputs[0].setType(type); } var arr = []; for( var i = 0, n = array_length(_arr); i < n; i++ ) arr[i] = array_safe_get(_arr, i - _shf,, ARRAY_OVERFLOW.loop); return arr; } static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) { var bbox = drawGetBbox(xx, yy, _s); draw_sprite_fit(s_node_array_shift, 0, bbox.xc, bbox.yc, bbox.w, bbox.h); } }