function Node_Kuwahara(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor { name = "Kuwahara"; newInput(0, nodeValue_Surface("Surface in", self)); newInput(1, nodeValue_Bool("Active", self, true)); active_index = 1; newInput(2, nodeValue_Int("Radius", self, 2)) .setValidator(VV_min(1)); newInput(3, nodeValue_Surface("Mask", self)); newInput(4, nodeValue_Float("Mix", self, 1)) .setDisplay(VALUE_DISPLAY.slider); newInput(5, nodeValue_Bool("Active", self, true)); active_index = 5; newInput(6, nodeValue_Toggle("Channel", self, 0b1111, { data: array_create(4, THEME.inspector_channel) })); __init_mask_modifier(3); // inputs 7, 8 newOutput(0, nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone)); input_display_list = [ 1, ["Surfaces", true], 0, 3, 4, 7, 8, ["Effects", true], 2 ]; attribute_surface_depth(); static step = function() { __step_mask_modifier(); } static processData = function(_outSurf, _data, _output_index, _array_index) { surface_set_shader(_outSurf, sh_kuwahara); shader_set_f("dimension", surface_get_dimension(_data[0])); shader_set_i("radius", _data[2]); draw_surface_safe(_data[0]); surface_reset_shader(); __process_mask_modifier(_data); _outSurf = mask_apply(_data[0], _outSurf, _data[3], _data[4]); _outSurf = channel_apply(_data[0], _outSurf, _data[6]); return _outSurf; } }