function Node_Array_Get(_x, _y, _group = noone) : Node(_x, _y, _group) constructor { name = "Array Get"; previewable = false; w = 96; h = 32 + 24; min_h = h; inputs[| 0] = nodeValue("Array", self, JUNCTION_CONNECT.input, VALUE_TYPE.any, 0) .setVisible(true, true); inputs[| 1] = nodeValue("Index", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0) .setVisible(true, true); inputs[| 2] = nodeValue("Overflow", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0) .setDisplay(VALUE_DISPLAY.enum_scroll, ["Clamp", "Loop", "Ping Pong"]) .rejectArray(); outputs[| 0] = nodeValue("Value", self, JUNCTION_CONNECT.output, VALUE_TYPE.any, 0); static step = function() { inputs[| 0].type = VALUE_TYPE.any; outputs[| 0].type = VALUE_TYPE.any; if(inputs[| 0].value_from != noone) { inputs[| 0].type = inputs[| 0].value_from.type; outputs[| 0].type = inputs[| 0].type; } } static getArray = function(_arr, index, _ovf) { if(!is_array(_arr)) return; if(is_array(index)) return; var _len = array_length(_arr); switch(_ovf) { case 0 : if(index < 0) index = _len + index; index = clamp(index, 0, _len - 1); break; case 1 : index = safe_mod(index, _len); if(index < 0) index = _len + index; break; case 2 : var _pplen = (_len - 1) * 2; index = safe_mod(abs(index), _pplen); if(index >= _len) index = _pplen - index; break; } return array_safe_get(_arr, index); } static update = function(frame = PROJECT.animator.current_frame) { var _arr = inputs[| 0].getValue(); if(!is_array(_arr)) return; var index = inputs[| 1].getValue(); var _ovf = inputs[| 2].getValue(); var res = is_array(index)? array_create(array_length(index)) : 0; if(is_array(index)) { for( var i = 0, n = array_length(index); i < n; i++ ) res[i] = getArray(_arr, index[i], _ovf); } else res = getArray(_arr, index, _ovf); outputs[| 0].setValue(res); } static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) { draw_set_text(f_h3, fa_center, fa_center, COLORS._main_text); var idx = inputs[| 1].getValue(); var str = string(idx); var bbox = drawGetBbox(xx, yy, _s); var ss = string_scale(str, bbox.w, bbox.h); draw_text_transformed(bbox.xc, bbox.yc, str, ss, ss, 0); } }