function Node_Array_Length(_x, _y, _group = noone) : Node(_x, _y, _group) constructor { name = "Array Length"; previewable = false; w = 96; h = 32 + 24; min_h = h; inputs[| 0] = nodeValue("Array", self, JUNCTION_CONNECT.input, VALUE_TYPE.any, 0) .setVisible(true, true); outputs[| 0] = nodeValue("Size", self, JUNCTION_CONNECT.output, VALUE_TYPE.integer, 0); static update = function(frame = PROJECT.animator.current_frame) { var _arr = inputs[| 0].getValue(); inputs[| 0].type = inputs[| 0].value_from == noone? VALUE_TYPE.any : inputs[| 0].value_from.type; if(!is_array(_arr) || array_length(_arr) == 0) { outputs[| 0].setValue(0); return 0; } outputs[| 0].setValue(array_length(_arr)); } static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) { draw_set_text(f_h5, fa_center, fa_center, COLORS._main_text); var str = string(outputs[| 0].getValue()); var bbox = drawGetBbox(xx, yy, _s); var ss = string_scale(str, bbox.w, bbox.h); draw_text_transformed(bbox.xc, bbox.yc, str, ss, ss, 0); } }