function Node_Array_Remove(_x, _y, _group = noone) : Node(_x, _y, _group) constructor { name = "Array Remove"; previewable = false; w = 96; h = 32 + 24; min_h = h; inputs[| 0] = nodeValue("Array", self, JUNCTION_CONNECT.input, VALUE_TYPE.any, 0) .setVisible(true, true); inputs[| 1] = nodeValue("Type", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0) .setDisplay(VALUE_DISPLAY.enum_button, [ "Index", "Value" ]) .rejectArray(); inputs[| 2] = nodeValue("Index", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0); inputs[| 3] = nodeValue("Value", self, JUNCTION_CONNECT.input, VALUE_TYPE.any, 0) .setVisible(true, true); inputs[| 4] = nodeValue("Spread array", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false ) .rejectArray(); outputs[| 0] = nodeValue("Array", self, JUNCTION_CONNECT.output, VALUE_TYPE.any, 0); static step = function() { var type = inputs[| 1].getValue(); inputs[| 2].setVisible(type == 0, type == 0); inputs[| 3].setVisible(type == 1, type == 1); inputs[| 0].type = VALUE_TYPE.any; inputs[| 3].type = VALUE_TYPE.any; outputs[| 0].type = VALUE_TYPE.any; if(inputs[| 0].value_from != noone) { var type = inputs[| 0].value_from.type; inputs[| 0].type = type; inputs[| 3].type = type; outputs[| 0].type = type; } } static update = function(frame = PROJECT.animator.current_frame) { var _arr = inputs[| 0].getValue(); if(!is_array(_arr)) return; var type = inputs[| 1].getValue(); var index = inputs[| 2].getValue(); var value = inputs[| 3].getValue(); var spred = inputs[| 4].getValue(); _arr = array_clone(_arr); if(type == 0) { if(!is_array(index)) index = [ index ]; array_sort(index, false); for( var i = 0, n = array_length(index); i < n; i++ ) { if(index[i] < 0) index[i] = array_length(_arr) + index[i]; array_delete(_arr, index[i], 1); } } else { if(!spred || !is_array(value)) value = [ value ]; for( var i = 0, n = array_length(value); i < n; i++ ) array_remove(_arr, value[i]); } outputs[| 0].setValue(_arr); } static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) { var bbox = drawGetBbox(xx, yy, _s); draw_sprite_fit(s_node_array_remove, 0, bbox.xc, bbox.yc, bbox.w, bbox.h); } }