function vct_slider(pressing, spr, sx, sy, ex, ey, val) { var _s = sprite_scale; var _val = val.get(); var min_val = val.disp_data[0]; var max_val = val.disp_data[1]; var _step = val.disp_data[2]; var prog = clamp((_val - min_val) / (max_val - min_val), 0, 1); var _sx = lerp(sx, ex, prog); var _sy = lerp(sy, ey, prog); var pres = pressing; var bw = sprite_get_width(spr); var bh = sprite_get_height(spr); var ox = sprite_get_xoffset(spr); var oy = sprite_get_yoffset(spr); _sx -= (bw / 2 - ox) * _s; _sy -= (bh / 2 - oy) * _s; var _x0 = _sx - ox * _s; var _y0 = _sy - oy * _s; var _x1 = _x0 + bw * _s; var _y1 = _y0 + bh * _s; draw_sprite_ext(spr, pressing, _sx, _sy, _s, _s, 0, c_white, 1); if(pressing) { var _v = dot_product(ex - sx, ey - sy, mx - sx, my - sy) / (point_distance(sx, sy, ex, ey) * point_distance(sx, sy, ex, ey)); _v = lerp(min_val, max_val, clamp(_v, 0, 1)); _v = round(_v / _step) * _step; val.set(_v); if(mouse_release(mb_left)) pres = false; } else { if(pHOVER && point_in_rectangle(mx, my, _x0, _y0, _x1, _y1)) { draw_sprite_ext_add(spr, 0, _sx, _sy, _s, _s, 0, c_white, 0.4); if(mouse_press(mb_left, pFOCUS)) pres = true; } } return pres; }