function Node_Kuwahara(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor { name = "Kuwahara"; newInput(0, nodeValue_Surface("Surface in", self)); newInput(1, nodeValue_Bool("Active", self, true)); active_index = 1; newInput(2, nodeValue_Int("Radius", self, 2)) .setValidator(VV_min(1)); newInput(3, nodeValue_Surface("Mask", self)); newInput(4, nodeValue_Float("Mix", self, 1)) .setDisplay(VALUE_DISPLAY.slider); newInput(5, nodeValue_Bool("Active", self, true)); active_index = 5; newInput(6, nodeValue_Toggle("Channel", self, 0b1111, { data: array_create(4, THEME.inspector_channel) })); __init_mask_modifier(3); // inputs 7, 8 newInput(9, nodeValue_Enum_Scroll("Types", self, 0, [ "Basic", "Anisotropics", "Generalized" ])); newInput(10, nodeValue_Float("Alpha", self, 1)) .setDisplay(VALUE_DISPLAY.slider); newInput(11, nodeValue_Float("Zero crossing", self, 0.58)) .setDisplay(VALUE_DISPLAY.slider); newInput(12, nodeValue_Float("Hardness", self, 8)) newInput(13, nodeValue_Float("Sharpness", self, 8)) newOutput(0, nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone)); input_display_list = [ 1, ["Surfaces", true], 0, 3, 4, 7, 8, ["Effects", false], 9, 2, 10, 11, 12, 13, ]; temp_surfaces = array_create(4); attribute_surface_depth(); static step = function() { __step_mask_modifier(); } static processData = function(_outSurf, _data, _output_index, _array_index) { var _surf = _data[0]; var _type = _data[9]; var _dim = surface_get_dimension(_surf); inputs[10].setVisible(_type == 1); inputs[11].setVisible(_type != 0); inputs[12].setVisible(_type != 0); inputs[13].setVisible(_type != 0); switch(_type) { case 0 : surface_set_shader(_outSurf, sh_kuwahara); shader_set_2("dimension", _dim); shader_set_i("radius", _data[2]); draw_surface_safe(_surf); surface_reset_shader(); break; case 1 : for( var i = 0; i < 3; i++ ) temp_surfaces[i] = surface_verify(temp_surfaces[i], _dim[0], _dim[1]); surface_set_shader(temp_surfaces[0], sh_kuwahara_ani_pass1); shader_set_2("dimension", _dim); draw_surface_safe(_surf); surface_reset_shader(); surface_set_shader(temp_surfaces[1], sh_kuwahara_ani_pass2); shader_set_2("dimension", _dim); draw_surface_safe(temp_surfaces[0]); surface_reset_shader(); surface_set_shader(temp_surfaces[2], sh_kuwahara_ani_pass3); shader_set_2("dimension", _dim); draw_surface_safe(temp_surfaces[1]); surface_reset_shader(); surface_set_shader(_outSurf, sh_kuwahara_ani_pass4); shader_set_surface("tfm", temp_surfaces[2]); shader_set_2("dimension", _dim); shader_set_f("alpha", _data[10]); shader_set_i("kernelSize", _data[2]); shader_set_f("zeroCrossing", _data[11]); shader_set_f("hardness", _data[12]); shader_set_f("sharpness", _data[13]); draw_surface_safe(_surf); surface_reset_shader(); break; case 2 : surface_set_shader(_outSurf, sh_kuwahara_gen); shader_set_2("dimension", _dim); shader_set_i("kernelSize", _data[2]); shader_set_f("zeroCrossing", _data[11]); shader_set_f("hardness", _data[12]); shader_set_f("sharpness", _data[13]); draw_surface_safe(_surf); surface_reset_shader(); break; } __process_mask_modifier(_data); _outSurf = mask_apply(_surf, _outSurf, _data[3], _data[4]); _outSurf = channel_apply(_surf, _outSurf, _data[6]); return _outSurf; } }