function Node_Vector4(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor { name = "Vector4"; color = COLORS.node_blend_number; setDimension(96, 32 + 24 * 4); newInput(0, nodeValue_Float("x", self, 0)) .setVisible(true, true); newInput(1, nodeValue_Float("y", self, 0)) .setVisible(true, true); newInput(2, nodeValue_Float("z", self, 0)) .setVisible(true, true); newInput(3, nodeValue_Float("w", self, 0)) .setVisible(true, true); newInput(4, nodeValue_Bool("Integer", self, false)); //////////////////////////////////////////////////////////////////////////////////////////////////// newOutput(0, nodeValue_Output("Vector", self, VALUE_TYPE.float, [ 0, 0, 0, 0 ])) .setDisplay(VALUE_DISPLAY.vector); newOutput(1, nodeValue_Output("x", self, VALUE_TYPE.float, 0)) newOutput(2, nodeValue_Output("y", self, VALUE_TYPE.float, 0)) newOutput(3, nodeValue_Output("z", self, VALUE_TYPE.float, 0)) newOutput(4, nodeValue_Output("w", self, VALUE_TYPE.float, 0)) input_display_list = [ 0, 1, 2, 3, 4, ]; static step = function() { var int = getInputData(4); for( var i = 0; i < 4; i++ ) inputs[i].setType(int? VALUE_TYPE.integer : VALUE_TYPE.float); outputs[0].setType(int? VALUE_TYPE.integer : VALUE_TYPE.float); } static processData = function(_outData, _data, _output_index, _array_index = 0) { var _x = _data[0]; var _y = _data[1]; var _z = _data[2]; var _w = _data[3]; var _int = _data[4]; var vec = _outData[0]; vec[0] = _int? round(_x) : _x; vec[1] = _int? round(_y) : _y; vec[2] = _int? round(_z) : _z; vec[3] = _int? round(_w) : _w; _outData[1] = vec[0]; _outData[2] = vec[1]; _outData[3] = vec[2]; _outData[4] = vec[3]; return _outData; } static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) { draw_set_text(f_sdf, fa_center, fa_center, COLORS._main_text); var vec = getSingleValue(0,, true); var v0 = array_safe_get_fast(vec, 0); var v1 = array_safe_get_fast(vec, 1); var v2 = array_safe_get_fast(vec, 2); var v3 = array_safe_get_fast(vec, 3); var str = $"{v0}\n{v1}\n{v2}\n{v3}"; var bbox = drawGetBbox(xx, yy, _s); var ss = string_scale(str, bbox.w, bbox.h); draw_text_transformed(bbox.xc, bbox.yc, str, ss, ss, 0); } }