function Node_MK_Balls(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor { name = "Pixel Cloud"; inputs[| 0] = nodeValue("Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0); input_display_list = [ ]; outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone); attribute_surface_depth(); static processData = function(_outSurf, _data, _output_index, _array_index) { var _sed = _data[0]; return _outSurf; } }