function Node_create_3D_Obj_path(_x, _y, path) { if(!file_exists(path)) return noone; var node = new Node_3D_Obj(_x, _y); node.inputs[| 0].setValue(path); node.updateObj(); node.doUpdate(); return node; } function Node_3D_Obj(_x, _y, _group = -1) : Node(_x, _y, _group) constructor { name = "3D Obj"; uniVertex_lightFor = shader_get_uniform(sh_vertex_pnt_light, "u_LightForward"); uniLightAmb = shader_get_uniform(sh_vertex_pnt_light, "u_AmbientLight"); uniLightClr = shader_get_uniform(sh_vertex_pnt_light, "u_LightColor"); uniLightInt = shader_get_uniform(sh_vertex_pnt_light, "u_LightIntensity"); uniLightNrm = shader_get_uniform(sh_vertex_pnt_light, "useNormal"); inputs[| 0] = nodeValue(0, "Path", self, JUNCTION_CONNECT.input, VALUE_TYPE.path, "") .setDisplay(VALUE_DISPLAY.path_load, [ "*.obj", "" ]); inputs[| 1] = nodeValue(1, "Generate", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0) .setDisplay(VALUE_DISPLAY.button, [ function() { updateObj(); doUpdate(); }, "Generate"] ); inputs[| 2] = nodeValue(2, "Dimension", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, def_surf_size2) .setDisplay(VALUE_DISPLAY.vector); inputs[| 3] = nodeValue(3, "Position", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ def_surf_size / 2, def_surf_size / 2 ]) .setDisplay(VALUE_DISPLAY.vector); inputs[| 4] = nodeValue(4, "Rotation", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0, 180 ]) .setDisplay(VALUE_DISPLAY.vector); inputs[| 5] = nodeValue(5, "Render scale", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 1, 1 ]) .setDisplay(VALUE_DISPLAY.vector); inputs[| 6] = nodeValue(6, "Light direction", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0) .setDisplay(VALUE_DISPLAY.rotation); inputs[| 7] = nodeValue(7, "Light height", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.5) .setDisplay(VALUE_DISPLAY.slider, [-1, 1, 0.01]); inputs[| 8] = nodeValue(8, "Light intensity", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1) .setDisplay(VALUE_DISPLAY.slider, [0, 1, 0.01]); inputs[| 9] = nodeValue(9, "Light color", self, JUNCTION_CONNECT.input, VALUE_TYPE.color, c_white); inputs[| 10] = nodeValue(10, "Ambient color", self, JUNCTION_CONNECT.input, VALUE_TYPE.color, c_grey); inputs[| 11] = nodeValue(11, "Scale", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 1, 1, 1 ]) .setDisplay(VALUE_DISPLAY.vector); input_display_list = [ 2, ["Geometry", false], 0, 1, ["Transform", false], 3, 4, 5, 11, ["Light", false], 6, 7, 8, 9, 10, ["Textures", true], ]; input_length = ds_list_size(inputs); input_display_len = array_length(input_display_list); outputs[| 0] = nodeValue(0, "Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, PIXEL_SURFACE); function reset_tex() { tex_surface = PIXEL_SURFACE; surface_set_target(tex_surface); draw_clear(c_black); surface_reset_target(); } reset_tex(); function createMaterial(m_index) { var index = ds_list_size(inputs); inputs[| index] = nodeValue( index, materialNames[m_index] + " texture", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, tex_surface); inputs[| index].setVisible(true); input_display_list[input_display_len + m_index] = index; if(m_index >= array_length(materials)) return; var matY = y - (array_length(materials) - 1) / 2 * (128 + 32); var mat = materials[m_index]; if(file_exists(mat.diff_path)) { var sol = Node_create_Image_path(x - (w + 64), matY + m_index * (128 + 32), mat.diff_path); sol.name = mat.name + " texture"; inputs[| index].setFrom(sol.outputs[| 0]); } else { var sol = nodeBuild("Node_Solid", x - (w + 64), matY + m_index * (128 + 32)); sol.name = mat.name + " texture"; sol.inputs[| 1].setValue(mat.diff); inputs[| index].setFrom(sol.outputs[| 0]); } } VB = []; materialNames = []; materialIndex = []; materials = []; use_normal = true; static updateObj = function() { var _path = inputs[| 0].getValue(); var _pathMtl = string_copy(_path, 1, string_length(_path) - 4) + ".mtl"; var _v = readObj(_path); if(_v != noone) { VB = _v[0]; materialNames = _v[1]; materialIndex = _v[2]; use_normal = _v[3]; } if(array_length(materialNames)) materials = readMtl(_pathMtl); else { materialNames = ["Material"]; materialIndex = [0]; materials = [new MTLmaterial("Material")]; } do_reset_material = true; } do_reset_material = false; #region 3D setup TM = matrix_build(0, 0, 0, 0, 0, 0, 1, 1, 1); cam = camera_create(); cam_view = matrix_build_lookat(0, 0, 1, 0, 0, 0, 0, 1, 0); cam_proj = matrix_build_projection_ortho(1, 1, 1, 100); camera_set_proj_mat(cam, cam_view); camera_set_view_mat(cam, cam_proj); #endregion drag_index = -1; drag_sv = 0; drag_mx = 0; drag_my = 0; static drawOverlay = function(active, _x, _y, _s, _mx, _my, _snx, _sny) { if(inputs[| 3].drawOverlay(active, _x, _y, _s, _mx, _my, _snx, _sny)) active = false; var _dim = inputs[| 2].getValue(); var _pos = inputs[| 3].getValue(); var _rot = inputs[| 4].getValue(); var cx = _x + _pos[0] * _s; var cy = _y + _pos[1] * _s; draw_set_color(COLORS.axis[0]); draw_line(cx - 64, cy, cx + 64, cy); draw_set_color(COLORS.axis[1]); draw_line(cx, cy - 64, cx, cy + 64); draw_set_color(COLORS.axis[2]); draw_circle(cx, cy, 64, true); if(drag_index == 0) { var dx = (_mx - drag_mx) / _s * -6; _rot[1] = drag_sv + dx; if(inputs[| 4].setValue(_rot)) UNDO_HOLDING = true; if(mouse_release(mb_left)) { drag_index = -1; UNDO_HOLDING = false; } } else if(drag_index == 1) { var dy = (_my - drag_my) / _s * 6; _rot[0] = drag_sv + dy; if(inputs[| 4].setValue(_rot)) UNDO_HOLDING = true; if(mouse_release(mb_left)) { drag_index = -1; UNDO_HOLDING = false; } } else if(drag_index == 2) { var dy = point_direction(cx, cy, _mx, _my) - point_direction(cx, cy, drag_mx, drag_my); _rot[2] = drag_sv + dy; if(inputs[| 4].setValue(_rot)) UNDO_HOLDING = true; if(mouse_release(mb_left)) { drag_index = -1; UNDO_HOLDING = false; } } else { if(active && distance_to_line(_mx, _my, cx - 64, cy, cx + 64, cy) < 16) { draw_set_color(COLORS.axis[0]); draw_line_width(cx - 64, cy, cx + 64, cy, 3); if(mouse_press(mb_left, active)) { drag_index = 0; drag_sv = _rot[1]; drag_mx = _mx; drag_my = _my; } } else if(active && distance_to_line(_mx, _my, cx, cy - 64, cx, cy + 64) < 16) { draw_set_color(COLORS.axis[1]); draw_line_width(cx, cy - 64, cx, cy + 64, 3); if(mouse_press(mb_left, active)) { drag_index = 1; drag_sv = _rot[0]; drag_mx = _mx; drag_my = _my; } } else if(active && abs(point_distance(_mx, _my, cx, cy) - 64) < 8) { draw_set_color(COLORS.axis[2]); draw_circle_border(cx, cy, 64, 3); if(mouse_press(mb_left, active)) { drag_index = 2; drag_sv = _rot[2]; drag_mx = _mx; drag_my = _my; } } } inputs[| 3].drawOverlay(active, _x, _y, _s, _mx, _my, _snx, _sny) } static update = function() { if(!surface_exists(tex_surface)) reset_tex(); if(do_reset_material) { array_resize(input_display_list, input_display_len); while(ds_list_size(inputs) > input_length) ds_list_delete(inputs, input_length); for(var i = 0; i < array_length(materialNames); i++) createMaterial(i); do_reset_material = false; } var _dim = inputs[| 2].getValue(); var _pos = inputs[| 3].getValue(); var _rot = inputs[| 4].getValue(); var _sca = inputs[| 5].getValue(); var _ldir = inputs[| 6].getValue(); var _lhgt = inputs[| 7].getValue(); var _lint = inputs[| 8].getValue(); var _lclr = inputs[| 9].getValue(); var _aclr = inputs[| 10].getValue(); var _lsc = inputs[| 11].getValue(); var _outSurf = outputs[| 0].getValue(); if(!is_surface(_outSurf)) { _outSurf = surface_create_valid(_dim[0], _dim[1]); outputs[| 0].setValue(_outSurf); } else surface_size_to(_outSurf, _dim[0], _dim[1]); var TM = matrix_build(_pos[0], _pos[1], 0, _rot[0], _rot[1], _rot[2], _dim[0] * _sca[0], _dim[1] * _sca[1], 1); var cam_proj = matrix_build_projection_ortho(_dim[0], _dim[1], 1, 100); camera_set_view_mat(cam, cam_proj); camera_set_view_size(cam, _dim[0], _dim[1]); var lightFor = [ -cos(degtorad(_ldir)), -_lhgt, -sin(degtorad(_ldir)) ]; gpu_set_ztestenable(true); surface_set_target(_outSurf); shader_set(sh_vertex_pnt_light); shader_set_uniform_f_array(uniVertex_lightFor, lightFor); shader_set_uniform_f_array(uniLightAmb, colorArrayFromReal(_aclr)); shader_set_uniform_f_array(uniLightClr, colorArrayFromReal(_lclr)); shader_set_uniform_f(uniLightInt, _lint); shader_set_uniform_i(uniLightNrm, use_normal); camera_apply(cam); draw_clear_alpha(0, 0); matrix_stack_push(TM); matrix_stack_push(matrix_build(0, 0, 0, 0, 0, 0, _lsc[0], _lsc[1], _lsc[2])); matrix_set(matrix_world, matrix_stack_top()); for(var i = 0; i < array_length(VB); i++) { if(i >= ds_list_size(inputs)) break; if(i >= array_length(materialIndex)) continue; var mIndex = materialIndex[i]; var tex = inputs[| input_length + mIndex].getValue(); if(!is_surface(tex)) continue; vertex_submit(VB[i], pr_trianglelist, surface_get_texture(tex)); } shader_reset(); matrix_stack_pop(); matrix_stack_pop(); matrix_set(matrix_world, MATRIX_IDENTITY); surface_reset_target(); gpu_set_ztestenable(false); camera_apply(0); } }