function __3dCube() : __3dObject() constructor { VF = global.VF_POS_NORM_TEX_COL; render_type = pr_trianglelist; static initModel = function(size) { size /= 2; vertex = [[ V3(-size, -size, size).setNormal(0, 0, 1).setUV(0, 0), V3( size, size, size).setNormal(0, 0, 1).setUV(1, 0), V3( size, -size, size).setNormal(0, 0, 1).setUV(1, 1), V3(-size, -size, size).setNormal(0, 0, 1).setUV(0, 0), V3(-size, size, size).setNormal(0, 0, 1).setUV(1, 1), V3( size, size, size).setNormal(0, 0, 1).setUV(0, 1), V3(-size, -size, -size).setNormal(0, 0, -1).setUV(0, 0), V3( size, -size, -size).setNormal(0, 0, -1).setUV(1, 0), V3( size, size, -size).setNormal(0, 0, -1).setUV(1, 1), V3(-size, -size, -size).setNormal(0, 0, -1).setUV(0, 0), V3( size, size, -size).setNormal(0, 0, -1).setUV(1, 1), V3(-size, size, -size).setNormal(0, 0, -1).setUV(0, 1), V3(-size, -size, size).setNormal(-1, 0, 0).setUV(0, 0), V3(-size, size, -size).setNormal(-1, 0, 0).setUV(1, 0), V3(-size, size, size).setNormal(-1, 0, 0).setUV(1, 1), V3(-size, -size, size).setNormal(-1, 0, 0).setUV(0, 0), V3(-size, -size, -size).setNormal(-1, 0, 0).setUV(1, 1), V3(-size, size, -size).setNormal(-1, 0, 0).setUV(0, 1), V3( size, -size, size).setNormal(1, 0, 0).setUV(0, 0), V3( size, size, size).setNormal(1, 0, 0).setUV(1, 0), V3( size, size, -size).setNormal(1, 0, 0).setUV(1, 1), V3( size, -size, size).setNormal(1, 0, 0).setUV(0, 0), V3( size, size, -size).setNormal(1, 0, 0).setUV(1, 1), V3( size, -size, -size).setNormal(1, 0, 0).setUV(0, 1), V3(-size, size, size).setNormal(0, 1, 0).setUV(0, 0), V3( size, size, -size).setNormal(0, 1, 0).setUV(1, 0), V3( size, size, size).setNormal(0, 1, 0).setUV(1, 1), V3(-size, size, size).setNormal(0, 1, 0).setUV(0, 0), V3(-size, size, -size).setNormal(0, 1, 0).setUV(1, 1), V3( size, size, -size).setNormal(0, 1, 0).setUV(0, 1), V3(-size, -size, size).setNormal(0, -1, 0).setUV(0, 0), V3( size, -size, size).setNormal(0, -1, 0).setUV(1, 0), V3( size, -size, -size).setNormal(0, -1, 0).setUV(1, 1), V3(-size, -size, size).setNormal(0, -1, 0).setUV(0, 0), V3( size, -size, -size).setNormal(0, -1, 0).setUV(1, 1), V3(-size, -size, -size).setNormal(0, -1, 0).setUV(0, 1), ]]; VB = build(); generateNormal(); } initModel(1); }