function __vec2(_x = 0, _y = _x) constructor { static set = function(_x = 0, _y = _x) { if(is_struct(_x) && is_instanceof(_x, __vec2)) { x = _x.x; y = _x.y; return self; } if(is_struct(_x) && is_instanceof(_x, BBMOD_Vec2)) { x = _x.X; y = _x.Y; return self; } if(is_array(_x)) { x = _x[0]; y = _x[1]; return self; } x = _x; y = _y; return self; } set(_x, _y); static clone = function() { gml_pragma("forceinline"); return new __vec2(x, y); } static toString = function() { return $"[{x}, {y}]"; } static toBBMOD = function() { return new BBMOD_Vec2(x, y); } static toArray = function() { return [ x, y ]; } }