function Node_VFX_Trail(_x, _y, _group = noone) : Node(_x, _y, _group) constructor { name = "VFX Trail"; setDimension(96, 48); manual_ungroupable = false; length = []; lengthAcc = []; lines = []; lineLength = []; lineData = []; newInput(0, nodeValue_Particle("Particles", self, -1 )) .setVisible(true, true); newInput(1, nodeValue_Int("Life", self, 4 )); newInput(2, nodeValue_Bool("Color", self, false )); newOutput(0, nodeValue_Output("Path", self, VALUE_TYPE.pathnode, self)); input_display_list = [ 0, new Inspector_Label("To render trail properly, make sure to enable \"Output all particles\" in the spawner settings."), 1, 2, ]; static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) { draw_set_color(COLORS._main_accent); for( var i = 0, n = array_length(lines); i < n; i++ ) { var _line = lines[i]; for( var j = 1, m = array_length(_line); j < m; j++ ) { var p0 = _line[j - 1]; var p1 = _line[j - 0]; draw_line(_x + p0[0] * _s, _y + p0[1] * _s, _x + p1[0] * _s, _y + p1[1] * _s); } } } static getLineCount = function() { return array_length(lines); } static getSegmentCount = function() { return array_length(lines); } static getLength = function(index) { return array_safe_get_fast(length, index); } static getAccuLength = function(index) { return array_safe_get_fast(lengthAcc, index, []); } static getPointRatio = function(_rat, _ind = 0, out = undefined) { if(out == undefined) out = new __vec2(); else { out.x = 0; out.y = 0; } var _p0, _p1; var _x, _y; var line = lines[_ind]; var _len = lineLength[_ind] - 1; var _st = _rat * _len; var _fl = floor(_st); var _fr = frac(_st); _p0 = line[clamp(_fl + 0, 0, _len)]; _p1 = line[clamp(_fl + 1, 0, _len)]; if(!is_array(_p0) || !is_array(_p1)) return out; out.x = lerp(_p0[0], _p1[0], _fr); out.y = lerp(_p0[1], _p1[1], _fr); return out; } static getPointDistance = function(_dist, ind = 0, out = undefined) { return getPointRatio(_dist / length[ind], ind, out); } static getPathData = function() { return lineData; } static getBoundary = function() { var boundary = new BoundingBox(); for( var i = 0, n = array_length(lines); i < n; i++ ) { var _line = lines[i]; for( var j = 0, m = array_length(_line); j < m; j++ ) boundary.addPoint(_line[j][0], _line[j][1]); } return boundary; } static update = function() { var _vfxs = getInputData(0); if(array_empty(_vfxs) || !is_array(_vfxs)) return; var _life = getInputData(1); _life = max(_life, 1); var _colr = getInputData(2); var _totlLen = array_length(_vfxs); lines = array_verify(lines, _totlLen); length = array_verify(length, _totlLen); lengthAcc = array_verify(lengthAcc, _totlLen); lineLength = array_verify(lineLength, _totlLen); lineData = array_verify(lineData, _totlLen); var _len = 0; for( var i = 0; i < _totlLen; i++ ) { var _vfx = _vfxs[i]; var _posx = _vfx.x_history; var _posy = _vfx.y_history; var _trail_ed = min(_vfx.life_incr, _vfx.life_total); var _trail_st = max(1, _vfx.trailLife - _life); var _trail_len = _trail_ed - _trail_st; if(_trail_len <= 0) continue; var _lngh = 0; var _ox = _posx[_trail_st], _nx; var _oy = _posy[_trail_st], _ny; var _line = array_verify(lines[_len], _trail_len); var _lenA = array_verify(lengthAcc[_len], _trail_len - 1); _line[0] = [ _ox, _oy ]; for( var j = 0; j <= _trail_len; j++ ) { var _index = _trail_st + j; if(j == _trail_len) { _nx = _vfx.drawx; _ny = _vfx.drawy; } else { _nx = _posx[_index]; _ny = _posy[_index]; } var dist = point_distance(_ox, _oy, _nx, _ny); _lngh += dist; _lenA[j] = _lngh; _line[j] = [ _nx, _ny ]; _ox = _nx; } lines[_len] = _line; length[_len] = _lngh; lengthAcc[_len] = _lenA; lineLength[_len] = _trail_len; lineData[_len] = { color: _vfx.blend, }; _len++; } array_resize(lines, _len); array_resize(length, _len); array_resize(lengthAcc, _len); array_resize(lineLength, _len); array_resize(lineData, _len); outputs[0].setValue(self); } static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) { var bbox = drawGetBbox(xx, yy, _s); draw_sprite_fit(s_node_vfx_trail, 0, bbox.xc, bbox.yc, bbox.w, bbox.h); } static getPreviewingNode = function() { return is(inline_context, Node_VFX_Group_Inline)? inline_context.getPreviewingNode() : self; } static getPreviewValues = function() { return is(inline_context, Node_VFX_Group_Inline)? inline_context.getPreviewValues() : self; } }