function Node_Armature_Pose(_x, _y, _group = noone) : Node(_x, _y, _group) constructor { name = "Armature Pose"; inputs[| 0] = nodeValue("Armature", self, JUNCTION_CONNECT.input, VALUE_TYPE.armature, noone); input_fix_len = ds_list_size(inputs); data_length = 1; outputs[| 0] = nodeValue("Armature", self, JUNCTION_CONNECT.output, VALUE_TYPE.armature, noone); tools = [ ]; static drawOverlay = function(active, _x, _y, _s, _mx, _my, _snx, _sny) { } static update = function(frame = ANIMATOR.current_frame) { } static postDeserialize = function() { var _inputs = load_map.inputs; for(var i = input_fix_len; i < array_length(_inputs); i += data_length) createBone(); } }