function Node_Differential(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor { name = "Differential"; color = COLORS.node_blend_number; setDimension(96, 48); newInput(0, nodeValue_Float("Value", self, 0)) .setVisible(true, true); newOutput(0, nodeValue_Output("Result", self, VALUE_TYPE.float, 0)); prev_values = []; static processData = function(_output, _data, _output_index, _array_index = 0) { var _v = _data[0]; var _p = array_safe_get_fast(prev_values, _array_index, 0); if(!is_array(_p)) _p = [ 0, 0 ]; var _dx = _v - _p[0]; var _dt = CURRENT_FRAME - _p[1]; _p[0] = _v; _p[1] = CURRENT_FRAME; prev_values[_array_index] = _p; return _dt == 0? 0 : _dx / _dt; } static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) { var bbox = drawGetBbox(xx, yy, _s); draw_sprite_bbox_uniform(s_node_differential, 0, bbox); } }