function Node_VFX_Variable(_x, _y, _group = noone) : Node(_x, _y, _group) constructor { name = "VFX Variable"; color = COLORS.node_blend_vfx; icon = THEME.vfx; node_draw_icon = s_node_vfx_variable; manual_ungroupable = false; w = 96; h = 80; min_h = h; inputs[| 0] = nodeValue("Particles", self, JUNCTION_CONNECT.input, VALUE_TYPE.particle, -1 ) .setVisible(true, true); input_display_list = [ 0 ]; outputs[| 0] = nodeValue("Positions", self, JUNCTION_CONNECT.output, VALUE_TYPE.float, [] ) .setDisplay(VALUE_DISPLAY.none) .setVisible(false); outputs[| 1] = nodeValue("Scales", self, JUNCTION_CONNECT.output, VALUE_TYPE.float, [] ) .setDisplay(VALUE_DISPLAY.none) .setVisible(false); outputs[| 2] = nodeValue("Rotations", self, JUNCTION_CONNECT.output, VALUE_TYPE.float, 0 ) .setDisplay(VALUE_DISPLAY.none) .setVisible(false); outputs[| 3] = nodeValue("Blending", self, JUNCTION_CONNECT.output, VALUE_TYPE.color, 0 ) .setDisplay(VALUE_DISPLAY.none) .setVisible(false); outputs[| 4] = nodeValue("Alpha", self, JUNCTION_CONNECT.output, VALUE_TYPE.float, 0 ) .setDisplay(VALUE_DISPLAY.none) .setVisible(false); outputs[| 5] = nodeValue("Life", self, JUNCTION_CONNECT.output, VALUE_TYPE.float, 0 ) .setDisplay(VALUE_DISPLAY.none) .setVisible(false); outputs[| 6] = nodeValue("Max life", self, JUNCTION_CONNECT.output, VALUE_TYPE.float, 0 ) .setDisplay(VALUE_DISPLAY.none) .setVisible(false); outputs[| 7] = nodeValue("Surface", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone ) .setDisplay(VALUE_DISPLAY.none) .setVisible(false); outputs[| 8] = nodeValue("Velocity", self, JUNCTION_CONNECT.output, VALUE_TYPE.float, [] ) .setDisplay(VALUE_DISPLAY.none) .setVisible(false); outputs[| 9] = nodeValue("Seed", self, JUNCTION_CONNECT.output, VALUE_TYPE.float, 0 ) .setDisplay(VALUE_DISPLAY.none) .setVisible(false); static update = function(frame = CURRENT_FRAME) { var parts = getInputData(0); if(!is_array(parts)) return; var _val = []; for( var i = 0; i < ds_list_size(outputs); i++ ) _val[i] = array_create(array_length(parts)); for( var i = 0, n = array_length(parts); i < n; i++ ) { var part = parts[i]; if(outputs[| 0].visible) _val[0][i] = [part.x, part.y]; if(outputs[| 1].visible) _val[1][i] = [part.scx, part.scy]; if(outputs[| 2].visible) _val[2][i] = part.rot; if(outputs[| 3].visible) _val[3][i] = part.blend; if(outputs[| 4].visible) _val[4][i] = part.alp; if(outputs[| 5].visible) _val[5][i] = part.life; if(outputs[| 6].visible) _val[6][i] = part.life_total; if(outputs[| 7].visible) _val[7][i] = part.surf; if(outputs[| 8].visible) _val[8][i] = [part.speedx, part.speedy]; if(outputs[| 9].visible) _val[9][i] = part.seed; } for( var i = 0; i < ds_list_size(outputs); i++ ) if(outputs[| i].visible) outputs[| i].setValue(_val[i]); } static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) { var bbox = drawGetBbox(xx, yy, _s); draw_sprite_fit(node_draw_icon, 0, bbox.xc, bbox.yc, bbox.w, bbox.h); } getPreviewingNode = VFX_PREVIEW_NODE; }