function Node_Armature(_x, _y, _group = noone) : Node(_x, _y, _group) constructor { name = "Armature Create"; w = 96; h = 72; min_h = h; //inputs[| 0] = nodeValue("Axis", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0); bone_renderer = new Inspector_Custom_Renderer(function(_x, _y, _w, _m, _hover, _focus) { #region var _b = attributes.bones; if(_b == noone) return 0; var amo = _b.childCount(); var _hh = ui(28); var bh = ui(32 + 16) + amo * _hh; var ty = _y; draw_set_text(f_p0, fa_left, fa_top, COLORS._main_text); draw_text_add(_x + ui(16), ty + ui(4), __txt("Bones")); ty += ui(32); draw_sprite_stretched_ext(THEME.ui_panel_bg, 1, _x, ty, _w, bh - ui(32), COLORS.node_composite_bg_blend, 1); draw_set_color(COLORS.node_composite_separator); draw_line(_x + 16, ty + ui(8), _x + _w - 16, ty + ui(8)); ty += ui(8); var hovering = noone; var _bst = ds_stack_create(); ds_stack_push(_bst, [ _b, _x, _w ]); var bone_remove = noone; while(!ds_stack_empty(_bst)) { var _st = ds_stack_pop(_bst); var bone = _st[0]; var __x = _st[1]; var __w = _st[2]; for( var i = 0, n = array_length(bone.childs); i < n; i++ ) ds_stack_push(_bst, [ bone.childs[i], __x + 16, __w - 16 ]); if(bone.is_main) continue; if(bone.parent_anchor) draw_sprite_ui(THEME.bone, 1, __x + 12, ty + 14,,,, COLORS._main_icon); else if(bone.IKlength) draw_sprite_ui(THEME.bone, 2, __x + 12, ty + 14,,,, COLORS._main_icon); else { if(_hover && point_in_circle(_m[0], _m[1], __x + 12, ty + 12, 12)) { draw_sprite_ui(THEME.bone, 0, __x + 12, ty + 14,,,, COLORS._main_icon_light); if(mouse_press(mb_left, _focus)) bone_dragging = bone; } else draw_sprite_ui(THEME.bone, 0, __x + 12, ty + 14,,,, COLORS._main_icon); } if(point_in_rectangle(_m[0], _m[1], __x + 24, ty + 3, __x + __w, ty + _hh - 3)) anchor_selecting = [ bone, 2 ]; var bx = __x + __w - 24; var by = ty + _hh / 2; if(point_in_circle(_m[0], _m[1], bx, by, 16)) { draw_sprite_ui_uniform(THEME.icon_delete, 3, bx, by, 1, COLORS._main_value_negative); if(mouse_press(mb_left, _focus)) bone_remove = bone; } else draw_sprite_ui_uniform(THEME.icon_delete, 3, bx, by, 1, COLORS._main_icon); draw_set_font(f_p2); var ww = string_width(bone.name); bone.tb_name.setFocusHover(_focus, _hover); bone.tb_name.draw(__x + 24, ty + 3, ww + 16, _hh - 6, bone.name, _m); var _x0 = __x + 24 + ww + 32; var _y0 = ty + 14; var cc = bone.apply_scale? COLORS._main_icon : COLORS._main_value_negative; if(point_in_circle(_m[0], _m[1], _x0, _y0, 16)) { TOOLTIP = "Apply scale"; draw_sprite_ui(THEME.bone, 3, _x0, _y0,,,, cc, 0.75); if(mouse_press(mb_left, _focus)) bone.apply_scale = !bone.apply_scale; } else draw_sprite_ui(THEME.bone, 3, _x0, _y0,,,, cc, 0.5); _x0 += 20; var cc = bone.apply_rotation? COLORS._main_icon : COLORS._main_value_negative; if(point_in_circle(_m[0], _m[1], _x0, _y0, 16)) { TOOLTIP = "Apply rotation"; draw_sprite_ui(THEME.bone, 4, _x0, _y0,,,, cc, 0.75); if(mouse_press(mb_left, _focus)) bone.apply_rotation = !bone.apply_rotation; } else draw_sprite_ui(THEME.bone, 4, _x0, _y0,,,, cc, 0.5); ty += _hh; draw_set_color(COLORS.node_composite_separator); draw_line(_x + 16, ty, _x + _w - 16, ty); } ds_stack_destroy(_bst); if(bone_dragging && mouse_release(mb_left)) bone_dragging = noone; if(bone_remove != noone) { var _par = bone_remove.parent; recordAction(ACTION_TYPE.struct_modify, attributes.bones, attributes.bones.serialize()); array_remove(_par.childs, bone_remove); for( var i = 0, n = array_length(bone_remove.childs); i < n; i++ ) { var _ch = bone_remove.childs[i]; _par.addChild(_ch); _ch.parent_anchor = bone_remove.parent_anchor; } } return bh; }); #endregion input_display_list = [ bone_renderer, ]; static createBone = function(parent, distance, direction) { #region recordAction(ACTION_TYPE.struct_modify, attributes.bones, attributes.bones.serialize()); var bone = new __Bone(parent, distance, direction,,, self); parent.addChild(bone); if(parent == attributes.bones) bone.parent_anchor = false; return bone; } #endregion outputs[| 0] = nodeValue("Armature", self, JUNCTION_CONNECT.output, VALUE_TYPE.armature, noone); #region ++++ attributes ++++ attributes.bones = new __Bone(,,,,, self); attributes.bones.name = "Main"; attributes.bones.is_main = true; attributes.bones.node = self; attributes.display_name = true; attributes.display_bone = 0; array_push(attributeEditors, "Display"); array_push(attributeEditors, ["Display name", function() { return attributes.display_name; }, new checkBox(function() { attributes.display_name = !attributes.display_name; })]); array_push(attributeEditors, ["Display bone", function() { return attributes.display_bone; }, new scrollBox(["Octahedral", "Stick"], function(ind) { attributes.display_bone = ind; })]); #endregion tools = [ new NodeTool( [ "Move", "Scale" ], [ THEME.bone_tool_move, THEME.bone_tool_scale ] ), new NodeTool( "Add bones", THEME.bone_tool_add ), new NodeTool( "Remove bones", THEME.bone_tool_remove ), new NodeTool( "Detach bones", THEME.bone_tool_detach ), new NodeTool( "IK", THEME.bone_tool_IK ), ]; anchor_selecting = noone; builder_bone = noone; builder_type = 0; builder_sx = 0; builder_sy = 0; builder_mx = 0; builder_my = 0; builder_moving = false; builder_scaling = false; bone_dragging = noone; ik_dragging = noone; moving = false; scaling = false; static drawOverlay = function(active, _x, _y, _s, _mx, _my, _snx, _sny) { #region var mx = (_mx - _x) / _s; var my = (_my - _y) / _s; var smx = value_snap(mx, _snx); var smy = value_snap(my, _sny); var _b = attributes.bones; if(builder_bone != noone) { #region anchor_selecting = _b.draw(attributes, false, _x, _y, _s, _mx, _my, anchor_selecting); var dir = point_direction(builder_sx, builder_sy, smx, smy); var dis = point_distance(builder_sx, builder_sy, smx, smy); if(builder_type == 2) { var bx = builder_sx + (smx - builder_mx); var by = builder_sy + (smy - builder_my); if(!builder_bone.parent_anchor) { builder_bone.direction = point_direction(0, 0, bx, by); builder_bone.distance = point_distance( 0, 0, bx, by); } } else if(key_mod_press(ALT)) { if(builder_type == 0) { var bo = builder_bone.getPoint(1); builder_bone.direction = dir; builder_bone.distance = dis; var bn = builder_bone.getPoint(0); builder_bone.angle = point_direction(bn.x, bn.y, bo.x, bo.y); builder_bone.length = point_distance( bn.x, bn.y, bo.x, bo.y); } else if(builder_type == 1) { var chs = []; for( var i = 0, n = array_length(builder_bone.childs); i < n; i++ ) { var ch = builder_bone.childs[i]; chs[i] = ch.getPoint(1); } builder_bone.angle = dir; builder_bone.length = dis; for( var i = 0, n = array_length(builder_bone.childs); i < n; i++ ) { var ch = builder_bone.childs[i]; var c0 = ch.getPoint(0); ch.angle = point_direction(c0.x, c0.y, chs[i].x, chs[i].y); ch.length = point_distance( c0.x, c0.y, chs[i].x, chs[i].y); } } } else { if(builder_type == 0) { builder_bone.direction = dir; builder_bone.distance = dis; if(builder_bone.parent) { var par_anc = builder_bone.parent.getPoint(1); par_anc.x = _x + par_anc.x * _s; par_anc.y = _y + par_anc.y * _s; var inRange = point_in_circle(_mx, _my, par_anc.x, par_anc.y, 16) && mouse_release(mb_left); if(!builder_bone.parent.is_main && builder_bone.IKlength > 0 && inRange) builder_bone.parent_anchor = true; } } else if(builder_type == 1) { builder_bone.angle = dir; builder_bone.length = dis; } } if(mouse_release(mb_left)) { builder_bone = noone; UNDO_HOLDING = false; } triggerRender(); #endregion } else if(ik_dragging != noone) { #region anchor_selecting = _b.draw(attributes, active * 0b100, _x, _y, _s, _mx, _my, anchor_selecting, ik_dragging); if(anchor_selecting != noone && anchor_selecting[1] == 2) { var anc = anchor_selecting[0]; var reachable = false; var _bone = ik_dragging.parent; var len = 0; while(_bone != noone) { if(_bone == anc.parent) { reachable = true; break; } len++; _bone = _bone.parent; } if(reachable && mouse_release(mb_left)) { var p1 = ik_dragging.getPoint(1); var p0 = anc.getPoint(0); var _len = point_distance(p0.x, p0.y, p1.x, p1.y); var _ang = point_direction(p0.x, p0.y, p1.x, p1.y); recordAction(ACTION_TYPE.struct_modify, attributes.bones, attributes.bones.serialize()); var IKbone = new __Bone(anc, _len, _ang, ik_dragging.angle + 90, 0, self); anc.addChild(IKbone); IKbone.IKlength = len; IKbone.IKTargetID = ik_dragging.ID; IKbone.name = "IK handle"; IKbone.parent_anchor = false; } } if(mouse_release(mb_left)) { ik_dragging = noone; UNDO_HOLDING = false; } triggerRender(); #endregion } if(isUsingTool("Move")) { #region _b.draw(attributes, false, _x, _y, _s, _mx, _my); var bbox = _b.bbox(); var x0 = _x + bbox[0] * _s; var y0 = _y + bbox[1] * _s; var x1 = _x + bbox[2] * _s; var y1 = _y + bbox[3] * _s; if(builder_moving) { var dx = (mx - builder_mx) / _s; var dy = (my - builder_my) / _s; builder_mx = mx; builder_my = my; var _bx = lengthdir_x(_b.distance, _b.direction) + dx; var _by = lengthdir_y(_b.distance, _b.direction) + dy; _b.distance = point_distance(0, 0, _bx, _by); _b.direction = point_direction(0, 0, _bx, _by); if(mouse_release(mb_left)) { builder_moving = false; UNDO_HOLDING = false; } draw_set_color(COLORS._main_accent); draw_rectangle(x0, y0, x1, y1, true); } else { if(point_in_rectangle(_mx, _my, x0, y0, x1, y1)) { draw_set_color(COLORS._main_accent); if(mouse_press(mb_left, active)) { builder_moving = true; builder_mx = mx; builder_my = my; recordAction(ACTION_TYPE.struct_modify, attributes.bones, attributes.bones.serialize()); } } else draw_set_color(c_white); draw_set_alpha(0.5); draw_rectangle(x0, y0, x1, y1, true); draw_set_alpha(1); } #endregion } else if(isUsingTool("Scale")) { #region _b.draw(attributes, false, _x, _y, _s, _mx, _my); var bbox = _b.bbox(); var x0 = _x + bbox[0] * _s; var y0 = _y + bbox[1] * _s; var x1 = _x + bbox[2] * _s; var y1 = _y + bbox[3] * _s; draw_set_color(c_white); draw_set_alpha(0.5); draw_rectangle(x0, y0, x1, y1, true); draw_set_alpha(1); var cx = (x0 + x1) / 2; var cy = (y0 + y1) / 2; draw_set_color(COLORS._main_accent); draw_set_alpha(0.5 + builder_scaling * 0.5); draw_line(cx, cy, _mx, _my); draw_set_alpha(1); if(builder_scaling) { var _so = point_distance(cx, cy, builder_mx, builder_my); var _sn = point_distance(cx, cy, _mx, _my); var _ss = 1 + (_sn - _so) / max(_so, 8); builder_mx = _mx; builder_my = _my; var _bst = ds_stack_create(); ds_stack_push(_bst, _b); while(!ds_stack_empty(_bst)) { var __b = ds_stack_pop(_bst); for( var i = 0, n = array_length(__b.childs); i < n; i++ ) ds_stack_push(_bst, __b.childs[i]); __b.distance *= _ss; __b.length *= _ss; } ds_stack_destroy(_bst); var bbox_n = _b.bbox(); var _ox = (bbox[0] + bbox[2]) / 2 - (bbox_n[0] + bbox_n[2]) / 2; var _oy = (bbox[1] + bbox[3]) / 2 - (bbox_n[1] + bbox_n[3]) / 2; var _bx = lengthdir_x(_b.distance, _b.direction) + _ox; var _by = lengthdir_y(_b.distance, _b.direction) + _oy; _b.distance = point_distance(0, 0, _bx, _by); _b.direction = point_direction(0, 0, _bx, _by); if(mouse_release(mb_left)) { builder_scaling = false; } } else { if(mouse_press(mb_left, active)) { builder_scaling = true; builder_mx = _mx; builder_my = _my; recordAction(ACTION_TYPE.struct_modify, attributes.bones, attributes.bones.serialize()); } } #endregion } else if(isUsingTool("Add bones")) { #region // builder if(builder_bone == noone) anchor_selecting = _b.draw(attributes, active * 0b111, _x, _y, _s, _mx, _my, anchor_selecting); if(mouse_press(mb_left, active)) { if(anchor_selecting == noone) { builder_bone = createBone(attributes.bones, point_distance(0, 0, smx, smy), point_direction(0, 0, smx, smy)); builder_type = 1; builder_sx = smx; builder_sy = smy; UNDO_HOLDING = true; } else if(anchor_selecting[1] == 1) { builder_bone = createBone(anchor_selecting[0], 0, 0); builder_type = 1; builder_sx = smx; builder_sy = smy; UNDO_HOLDING = true; } else if(anchor_selecting[1] == 2) { var _pr = anchor_selecting[0]; recordAction(ACTION_TYPE.struct_modify, attributes.bones, attributes.bones.serialize()); var _md = new __Bone(noone, 0, 0, _pr.angle, _pr.length / 2, self); _pr.length = _md.length; for( var i = 0, n = array_length(_pr.childs); i < n; i++ ) _md.addChild(_pr.childs[i]); _pr.childs = []; _pr.addChild(_md); UNDO_HOLDING = true; } } if(anchor_selecting == noone) draw_sprite_ext(THEME.bone_tool_add, 1, _mx + 24, _my + 24, 1, 1, 0, c_white, 1); else if(anchor_selecting[1] == 1) { draw_sprite_ext(THEME.bone_tool_add, 0, _mx + 24, _my + 24, 1, 1, 0, c_white, 1); draw_sprite_ext(THEME.bone_tool_add, 1, _mx + 24, _my + 24, 1, 1, 0, c_white, 1); } else if(anchor_selecting[1] == 2) draw_sprite_ext(THEME.bone_tool_add, 0, _mx + 24, _my + 24, 1, 1, 0, c_white, 1); #endregion } else if(isUsingTool("Remove bones")) { #region //remover anchor_selecting = _b.draw(attributes, active * 0b100, _x, _y, _s, _mx, _my, anchor_selecting); if(anchor_selecting != noone && anchor_selecting[1] == 2 && anchor_selecting[0].parent != noone && mouse_press(mb_left, active)) { var _bone = anchor_selecting[0]; var _par = _bone.parent; array_remove(_par.childs, _bone); for( var i = 0, n = array_length(_bone.childs); i < n; i++ ) { var _ch = _bone.childs[i]; _par.addChild(_ch); _ch.parent_anchor = _bone.parent_anchor; } triggerRender(); } if(anchor_selecting != noone) draw_sprite_ext(THEME.bone_tool_remove, 1, _mx + 24, _my + 24, 1, 1, 0, c_white, 1); #endregion } else if(isUsingTool("Detach bones")) { #region //detach if(builder_bone == noone) anchor_selecting = _b.draw(attributes, active * 0b100, _x, _y, _s, _mx, _my, anchor_selecting); if(anchor_selecting != noone && anchor_selecting[1] == 2 && mouse_press(mb_left, active)) { builder_bone = anchor_selecting[0]; builder_type = anchor_selecting[1]; var par = builder_bone.parent; if(builder_bone.parent_anchor) { builder_bone.distance = par.length; builder_bone.direction = par.angle; } builder_bone.parent_anchor = false; builder_sx = lengthdir_x(builder_bone.distance, builder_bone.direction); builder_sy = lengthdir_y(builder_bone.distance, builder_bone.direction); builder_mx = mx; builder_my = my; UNDO_HOLDING = true; } #endregion } else if(isUsingTool("IK")) { #region //IK if(ik_dragging == noone) anchor_selecting = _b.draw(attributes, active * 0b100, _x, _y, _s, _mx, _my, anchor_selecting); if(anchor_selecting != noone && anchor_selecting[1] == 2 && mouse_press(mb_left, active)) { ik_dragging = anchor_selecting[0]; } #endregion } else { #region //mover if(builder_bone == noone) anchor_selecting = _b.draw(attributes, active * 0b111, _x, _y, _s, _mx, _my, anchor_selecting); if(anchor_selecting != noone && mouse_press(mb_left, active)) { builder_bone = anchor_selecting[0]; builder_type = anchor_selecting[1]; recordAction(ACTION_TYPE.struct_modify, attributes.bones, attributes.bones.serialize()); if(builder_type == 0) { var orig = builder_bone.parent.getPoint(0); builder_sx = orig.x; builder_sy = orig.y; } else if(builder_type == 1) { var orig = builder_bone.getPoint(0); builder_sx = orig.x; builder_sy = orig.y; } else if(builder_type == 2) { if(builder_bone.parent_anchor) { builder_bone = noone; } else { var par = builder_bone.parent; builder_sx = lengthdir_x(builder_bone.distance, builder_bone.direction); builder_sy = lengthdir_y(builder_bone.distance, builder_bone.direction); builder_mx = mx; builder_my = my; } } UNDO_HOLDING = true; } #endregion } } #endregion static step = function() {} static update = function(frame = CURRENT_FRAME) { #region outputs[| 0].setValue(attributes.bones); } #endregion static getPreviewBoundingBox = function() { #region var minx = 9999999; var miny = 9999999; var maxx = -9999999; var maxy = -9999999; var _b = attributes.bones; var _bst = ds_stack_create(); ds_stack_push(_bst, _b); while(!ds_stack_empty(_bst)) { var __b = ds_stack_pop(_bst); for( var i = 0, n = array_length(__b.childs); i < n; i++ ) { var p0 = __b.childs[i].getPoint(0); var p1 = __b.childs[i].getPoint(1); minx = min(minx, p0.x); miny = min(miny, p0.y); maxx = max(maxx, p0.x); maxy = max(maxy, p0.y); minx = min(minx, p1.x); miny = min(miny, p1.y); maxx = max(maxx, p1.x); maxy = max(maxy, p1.y); ds_stack_push(_bst, __b.childs[i]); } } ds_stack_destroy(_bst); if(minx == 9999999) return noone; return BBOX().fromPoints(minx, miny, maxx, maxy); } #endregion static attributeSerialize = function() { return {}; } static attributeDeserialize = function(attr) {} static doSerialize = function(_map) { #region _map.bones = attributes.bones.serialize(); } #endregion static postDeserialize = function() { #region if(!struct_has(load_map, "bones")) return; attributes.bones = new __Bone(,,,,, self); attributes.bones.deserialize(load_map.bones, self); attributes.bones.connect(); } #endregion static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) { #region var bbox = drawGetBbox(xx, yy, _s); draw_sprite_fit(s_node_armature_create, 0, bbox.xc, bbox.yc, bbox.w, bbox.h); } #endregion }