function VFX_PREVIEW_NODE() { if(!is_instanceof(group, Node_VFX_Group)) return self; return group.getPreviewingNode(); } function Node_VFX_Group(_x, _y, _group = noone) : Node_Collection(_x, _y, _group) constructor { name = "VFX"; color = COLORS.node_blend_vfx; icon = THEME.vfx; update_on_frame = true; managedRenderOrder = true; topoList = ds_list_create(); ungroupable = false; preview_node = noone; allCached = false; inputs[| 0] = nodeValue("Loop", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true ) .rejectArray(); custom_input_index = ds_list_size(inputs); if(!LOADING && !APPENDING && !CLONING) { #region var input = nodeBuild("Node_VFX_Spawner", -256, -32, self); var output = nodeBuild("Node_VFX_Renderer_Output", 256 + 32 * 5, -32, self); output.inputs[| output.input_fix_len + 1].setFrom(input.outputs[| 0]); preview_node = output; } #endregion static getNextNodes = function() { return allCached? getNextNodesExternal() : getNextNodesInternal(); } insp2UpdateTooltip = "Clear cache"; insp2UpdateIcon = [ THEME.cache, 0, COLORS._main_icon ]; static onInspector2Update = function() { #region for( var i = 0, n = ds_list_size(nodes); i < n; i++ ) { var node = nodes[| i]; node.clearCache(); } } #endregion static reset = function() { #region for( var i = 0, n = ds_list_size(nodes); i < n; i++ ) { var node = nodes[| i]; if(!struct_has(node, "reset")) continue; node.reset(); } var loop = getInputData(0); if(!loop) return; if(IS_PLAYING) for( var i = 0; i < TOTAL_FRAMES; i++ ) for( var j = 0, m = ds_list_size(topoList); j < m; j++ ) { var node = topoList[| j]; var _ins = instanceof(node); if(!string_pos("Node_VFX", _ins)) continue; if(_ins == "Node_VFX_Renderer" || _ins == "Node_VFX_Renderer_Output") continue; node.doUpdate(i); } for( var i = 0, n = ds_list_size(nodes); i < n; i++ ) { var node = nodes[| i]; if(!struct_has(node, "resetSeed")) continue; node.resetSeed(); } } #endregion static update = function() { #region if(CURRENT_FRAME == 0) NodeListSort(topoList, nodes); allCached = true; for( var i = 0, n = ds_list_size(nodes); i < n; i++ ) { var node = nodes[| i]; if(!node.recoverCache()) allCached = false; } if(!allCached && CURRENT_FRAME == 0) reset(); if(allCached) { for( var i = 0, n = ds_list_size(nodes); i < n; i++ ) nodes[| i].setRenderStatus(true); setRenderStatus(true); } } #endregion static ononDoubleClick = function(panel) { #region preview_node = noone; for( var i = 0, n = ds_list_size(nodes); i < n; i++ ) { var node = nodes[| i]; if(is_instanceof(node, Node_VFX_Renderer_Output) || is_instanceof(node, Node_VFX_Renderer)) { preview_node = node; break; } } PANEL_PREVIEW.setNodePreview(self); } #endregion getPreviewingNode = function() { return preview_node; } }