function Node_Text(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor { name = "Draw Text"; font = f_p0; inputs[| 0] = nodeValue("Text", self, JUNCTION_CONNECT.input, VALUE_TYPE.text, "") .setVisible(true, true); inputs[| 1] = nodeValue("Font", self, JUNCTION_CONNECT.input, VALUE_TYPE.path, "") .setDisplay(VALUE_DISPLAY.path_font); inputs[| 2] = nodeValue("Size", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 16); inputs[| 3] = nodeValue("Anti-Aliasing ", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false); inputs[| 4] = nodeValue("Character range", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, [ 32, 128 ]) .setDisplay(VALUE_DISPLAY.vector); inputs[| 5] = nodeValue("Color", self, JUNCTION_CONNECT.input, VALUE_TYPE.color, c_white); inputs[| 6] = nodeValue("Fixed dimension", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, DEF_SURF ) .setDisplay(VALUE_DISPLAY.vector) .setVisible(true, false); inputs[| 7] = nodeValue("Horizontal alignment", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0 ) .setDisplay(VALUE_DISPLAY.enum_button, [ THEME.inspector_text_halign, THEME.inspector_text_halign, THEME.inspector_text_halign]); inputs[| 8] = nodeValue("Vertical alignment", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0 ) .setDisplay(VALUE_DISPLAY.enum_button, [ THEME.inspector_text_valign, THEME.inspector_text_valign, THEME.inspector_text_valign ]); inputs[| 9] = nodeValue("Output dimension", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 1 ) .setDisplay(VALUE_DISPLAY.enum_scroll, [ "Fixed", "Dynamic" ]); inputs[| 10] = nodeValue("Padding", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, [0, 0, 0, 0]) .setDisplay(VALUE_DISPLAY.padding); inputs[| 11] = nodeValue("Letter spacing", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0); inputs[| 12] = nodeValue("Line height", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0); inputs[| 13] = nodeValue("Path", self, JUNCTION_CONNECT.input, VALUE_TYPE.pathnode, noone) .setVisible(true, true); inputs[| 14] = nodeValue("Path shift", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0); inputs[| 15] = nodeValue("Scale to fit", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false); inputs[| 16] = nodeValue("Render background", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false); inputs[| 17] = nodeValue("BG Color", self, JUNCTION_CONNECT.input, VALUE_TYPE.color, c_black); inputs[| 18] = nodeValue("Wave", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false); inputs[| 19] = nodeValue("Wave amplitude", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 4); inputs[| 20] = nodeValue("Wave scale", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 30); inputs[| 21] = nodeValue("Wave phase", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0) .setDisplay(VALUE_DISPLAY.rotation); inputs[| 22] = nodeValue("Wave shape", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0) .setDisplay(VALUE_DISPLAY.slider, { range: [ 0, 3, 0.01 ] }); input_display_list = [ ["Output", true], 9, 6, 10, ["Text", false], 0, 13, 14, 7, 8, ["Font", false], 1, 2, 15, 3, 11, 12, ["Rendering", false], 5, ["Background", true, 16], 17, ["Wave", true, 18], 22, 19, 20, 21, ]; outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone); attribute_surface_depth(); _font_current = ""; _size_current = 0; _aa_current = false; seed = seed_random(); static generateFont = function(_path, _size, _aa) { #region if(PROJECT.animator.is_playing) return; if( font_exists(font) && _path == _font_current && _size == _size_current && _aa == _aa_current) return; _font_current = _path; _size_current = _size; _aa_current = _aa; if(!file_exists_empty(_path)) return; if(font != f_p0 && font_exists(font)) font_delete(font); font_add_enable_aa(_aa); font = _font_add(_path, _size,, true); } #endregion static step = function() { #region var _dimt = getSingleValue(9); var _path = getSingleValue(13); var _use_path = _path != noone && struct_has(_path, "getPointDistance"); inputs[| 6].setVisible(_dimt == 0 || _use_path); inputs[| 7].setVisible(_dimt == 0 || _use_path); inputs[| 8].setVisible(_dimt == 0 || _use_path); inputs[| 9].setVisible(!_use_path); inputs[| 14].setVisible( _use_path); inputs[| 15].setVisible(_dimt == 0 && !_use_path); } #endregion static waveGet = function(_ind) { #region var _x = __wave_phase + _ind * __wave_scale; var _sine = dsin(_x) * __wave_ampli; var _squr = sign(_sine) * __wave_ampli; _squr = _squr != 0? _squr : __wave_ampli; var _taup = abs(_x + 90) % 360; var _tria = _taup > 180? 360 - _taup : _taup; _tria = (_tria / 180 * 2 - 1) * __wave_ampli; if(__wave_shape < 0) return _sine; else if(__wave_shape < 1) return lerp(_sine, _tria, frac(__wave_shape)); else if(__wave_shape < 2) return lerp(_tria, _squr, frac(__wave_shape)); else if(__wave_shape < 3) return abs(_x) % 360 > 360 * (0.5 - frac(__wave_shape) / 2)? -__wave_ampli : __wave_ampli; return random_range_seed(-1, 1, _x + seed) * __wave_ampli; } #endregion static processData = function(_outSurf, _data, _output_index, _array_index) { #region var str = _data[0]; var _font = _data[1]; var _size = _data[2]; var _aa = _data[3]; var _col = _data[5]; var _dim = _data[6]; var _hali = _data[7]; var _vali = _data[8]; var _dim_type = _data[9]; var _padd = _data[10]; var _trck = _data[11]; var _line = _data[12]; var _path = _data[13]; var _pthS = _data[14]; var _scaF = _data[15]; var _ubg = _data[16]; var _bgc = _data[17]; var _wave = _data[18]; var _waveA = _data[19]; var _waveS = _data[20]; var _waveP = _data[21]; var _waveH = _data[22]; generateFont(_font, _size, _aa); draw_set_font(font); #region cut string var _str_lines = string_splice(str, "\n"); _line_widths = []; __temp_len = string_length(str); __temp_lw = 0; __temp_ww = 0; __temp_hh = line_get_height(); __temp_trck = _trck; __temp_line = _line; string_foreach(str, function(_chr, _ind) { if(_chr == "\n") { var _lw = max(0, __temp_lw - __temp_trck); array_push(_line_widths, _lw); __temp_ww = max(__temp_ww, _lw); __temp_hh += string_height(_chr) + __temp_line; __temp_lw = 0; } else __temp_lw += string_width(_chr) + __temp_trck; }); #endregion #region dimension var ww = 0, _sw = 0; var hh = 0, _sh = 0; var _lw = max(0, __temp_lw - __temp_trck); array_push(_line_widths, _lw); __temp_ww = max(__temp_ww, _lw); ww = __temp_ww; hh = __temp_hh; var _use_path = _path != noone && struct_has(_path, "getPointDistance"); var _ss = 1; if(_use_path || _dim_type == 0) { _sw = _dim[0]; _sh = _dim[1]; } else { _sw = ww; _sh = hh; } if(_dim_type == 0 && !_use_path && _scaF) _ss = min(_sw / ww, _sh / hh); if(_wave) _sh += abs(_waveA) * 2; _sw += _padd[PADDING.left] + _padd[PADDING.right]; _sh += _padd[PADDING.top] + _padd[PADDING.bottom]; _outSurf = surface_verify(_outSurf, _sw, _sh, attrDepth()); #endregion #region position var tx = 0, ty = _padd[PADDING.top], _ty = 0; if(_dim_type == 0) { switch(_vali) { case 0 : ty = _padd[PADDING.top]; break; case 1 : ty = (_sh - hh * _ss) / 2; break; case 2 : ty = _sh - _padd[PADDING.bottom] - hh * _ss; break; } } if(_wave) ty += abs(_waveA); #endregion #region wave __wave = _wave; __wave_ampli = _waveA; __wave_scale = _waveS; __wave_phase = -_waveP; __wave_shape = _waveH; #endregion surface_set_shader(_outSurf, noone,, BLEND.alpha); if(_ubg) { draw_clear(_bgc); BLEND_ALPHA_MULP } for( var i = 0, n = array_length(_str_lines); i < n; i++ ) { var _str_line = _str_lines[i]; var _line_width = _line_widths[i]; if(_use_path) { draw_set_text(font, fa_left, fa_bottom, _col); tx = _pthS; ty = 0; switch(_hali) { case 0 : tx = _pthS; break; case 1 : tx = _pthS - _line_width / 2; break; case 2 : tx = _line_width - _pthS; break; } switch(_vali) { case 0 : ty = _ty; break; case 1 : ty = -hh / 2 + _ty; break; case 2 : ty = -hh + _ty; break; } __temp_tx = tx; __temp_ty = ty; __temp_pt = _path; string_foreach(_str_line, function(_chr, _ind) { var _pos = __temp_pt.getPointDistance(__temp_tx); var _p2 = __temp_pt.getPointDistance(__temp_tx + 0.1); var _nor = point_direction(_pos.x, _pos.y, _p2.x, _p2.y); var _line_ang = _nor - 90; var _dx = lengthdir_x(__temp_ty, _line_ang); var _dy = lengthdir_y(__temp_ty, _line_ang); var _tx = _pos.x + _dx; var _ty = _pos.y + _dy; if(__wave) { var _wd = waveGet(_ind); _tx += lengthdir_x(_wd, _line_ang + 90); _ty += lengthdir_y(_wd, _line_ang + 90); } draw_text_transformed(_tx, _ty, _chr, 1, 1, _nor); __temp_tx += string_width(_chr) + __temp_trck; }); _ty += line_get_height() + _line; } else { draw_set_text(font, fa_left, fa_top, _col); tx = _padd[PADDING.left]; if(_dim_type == 0) switch(_hali) { case 0 : tx = _padd[PADDING.left]; break; case 1 : tx = (_sw - _line_width * _ss) / 2; break; case 2 : tx = _sw - _padd[PADDING.right] - _line_width * _ss; break; } __temp_tx = tx; __temp_ty = ty; __temp_ss = _ss; __temp_trck = _trck; string_foreach(_str_line, function(_chr, _ind) { var _tx = __temp_tx; var _ty = __temp_ty; if(__wave) { var _wd = waveGet(_ind); _ty += _wd; } draw_text_transformed(_tx, _ty, _chr, __temp_ss, __temp_ss, 0); __temp_tx += (string_width(_chr) + __temp_trck) * __temp_ss; }); ty += (line_get_height() + _line) * _ss; } } surface_reset_shader(); return _outSurf; } #endregion }