function Node_MK_Flame(_x, _y, _group = noone) : Node(_x, _y, _group) constructor { name = "MK Flame"; update_on_frame = true; newInput(0, nodeValue_Dimension(self)); newInput(1, nodeValue_Rotation("Direction", self, 45)); input_display_list = [ new Inspector_Sprite(s_MKFX), 0, ["Shape", false], 1, ]; newOutput(0, nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone)); static step = function() { #region } #endregion static processData = function(_outSurf, _data, _output_index, _array_index) { #region var _dim = _data[0]; var _dirr = _data[1]; _outSurf = surface_verify(_outSurf, _dim[0], _dim[1]); surface_set_target(_outSurf); DRAW_CLEAR surface_reset_target(); return _outSurf; } #endregion }