function Node_3D(_x, _y, _group = noone) : Node(_x, _y, _group) constructor { name = "3D"; is_3D = true; //inputs[| 0] = nodeValue("Array in", self, JUNCTION_CONNECT.input, VALUE_TYPE.any, []) // .setVisible(true, true); //outputs[| 0] = nodeValue("Shuffled array", self, JUNCTION_CONNECT.output, VALUE_TYPE.any, []); static drawOverlay3D = function(active, params, _mx, _my, _snx, _sny, _panel) {} static submit = function(params = {}, shader = noone) {} static submitUI = function(params = {}, shader = noone) {} static update = function(frame = PROJECT.animator.current_frame) {} static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) {} }