globalvar NODE_EXTRACT; NODE_EXTRACT = false; function __generate_node_data() { #region var amo = ds_map_size(ALL_NODES); var k = ds_map_find_first(ALL_NODES); CLONING = true; NODE_EXTRACT = true; var dir = DIRECTORY + "Nodes/"; directory_verify(dir); var data = {}; var junc = {}; var locale = {}; repeat(amo) { var _n = ALL_NODES[? k]; var _b = _n.build(0, 0); k = ds_map_find_next(ALL_NODES, k); if(_b.name == "") continue; var _data = variable_clone(_n, 1); var _junc = {}; _junc.node = _n.node; var _loca = {}; _loca.name = _n.name; _loca.tooltip = _n.tooltip; var _jin = [], _jot = []; var _lin = [], _lot = []; var _din = [], _dot = []; for( var i = 0; i < ds_list_size(_b.inputs); i++ ) { _din[i] = variable_clone(_b.inputs[| i], 1); _jin[i] = { type: _b.inputs[| i].type, visible: _b.inputs[| i].visible? 1 : 0, }; _lin[i] = { name: _b.inputs[| i]._initName, tooltip: _b.inputs[| i].tooltip, }; } for( var i = 0; i < ds_list_size(_b.outputs); i++ ) { _dot[i] = variable_clone(_b.outputs[| i], 1); _jot[i] = { type: _b.outputs[| i].type, visible: _b.outputs[| i].visible? 1 : 0, }; _lot[i] = { name: _b.outputs[| i]._initName, tooltip: _b.outputs[| i].tooltip, }; } _junc.inputs = _jin; _junc.outputs = _jot; junc[$ _n.name] = _junc; _loca.inputs = _lin; _loca.outputs = _lot; locale[$ _n.node] = _loca; _data.inputs = _din; _data.outputs = _dot; data[$ _n.name] = _data; } json_save_struct(dir + "node_data.json", data, true); json_save_struct(dir + "node_junctions.json", junc, false); json_save_struct(dir + "node_locale.json", locale, true); shellOpenExplorer(dir); CLONING = false; game_end(); } #endregion #region node suggestion function __loadNodeReleated(path) { var _json = json_load_struct(path); var _keys = variable_struct_get_names(_json); var _rel = global.NODE_RELATION; for( var i = 0, n = array_length(_keys); i < n; i++ ) { var _group = _json[$ _keys[i]]; if(!struct_has(_rel, _keys[i])) _rel[$ _keys[i]] = { relations : {} }; var _Vgroup = _rel[$ _keys[i]].relations; switch(_group.key) { case "connectionType" : var _types = variable_struct_get_names(_group.relations); for( var j = 0, m = array_length(_types); j < m; j++ ) { var _k = value_type_from_string(_types[j]); if(!struct_has(_Vgroup, _k)) _Vgroup[$ _k] = []; array_append(_Vgroup[$ _k], _group.relations[$ _types[j]]); } break; case "contextNode" : var _nodes = variable_struct_get_names(_group.relations); for( var j = 0, m = array_length(_nodes); j < m; j++ ) { if(!struct_has(_Vgroup, _nodes[j])) _Vgroup[$ _nodes[j]] = []; array_append(_Vgroup[$ _nodes[j]], _group.relations[$ _nodes[j]]); } break; } } } function __initNodeReleated() { global.NODE_RELATION = {}; var _dir = DIRECTORY + "Nodes/Related"; directory_verify(_dir); var f = file_find_first(_dir + "/*.json", fa_none); while (f != "") { __loadNodeReleated(_dir + "/" + f); f = file_find_next(); } file_find_close(); } function nodeReleatedQuery(type, key) { if(!struct_has(global.NODE_RELATION, type)) return []; var _sugs = global.NODE_RELATION[$ type]; if(!struct_has(_sugs.relations, key)) return []; return _sugs.relations[$ key]; } #endregion function __initNodeData() { global.NODE_GUIDE = {}; var nodeDir = DIRECTORY + "Nodes/"; if(file_exists_empty("data/tooltip.zip")) zip_unzip("data/tooltip.zip", nodeDir); if(file_exists_empty("data/nodes.json")) { file_delete(nodeDir + "nodes.json"); file_copy_override("data/nodes.json", nodeDir + "nodes.json"); } var _relFrom = $"data/related_node.json"; var _relTo = nodeDir + "Related/default.json"; directory_verify(nodeDir + "Related"); file_copy_override(_relFrom, _relTo); //print($"Copying related nodes from {_relFrom} to {_relTo}\n\t{file_exists_empty(_relFrom)}, {file_exists_empty(_relTo)}"); __initNodeReleated(); }