/// @description gameframe_update(); draw_clear(#1c1c23); var w = 640; var h = 480; if(win_w != w || win_h != h) { display_set_gui_size(w, h); win_w = w; win_h = h; } draw_set_text(_f_p1, fa_left, fa_center, c_white); draw_text(34, 18, "Pixel Composer crashed"); draw_sprite_ext(s_noti_icon_error, 0, 18, 18, 0.5, 0.5, 0, c_white, 1); #region display var bx0 = w - 32; var by0 = 0; var bx1 = w; var by1 = 32; if(point_in_rectangle(mouse_mx, mouse_my, bx0, by0, bx1, by1)) { draw_sprite_ext(s_window_exit, 0, bx0 + 16, by0 + 16, 0.5, 0.5, 0, #eb004b, 1); if(mouse_check_button(mb_left)) game_end(); } else draw_sprite_ext(s_window_exit, 0, bx0 + 16, by0 + 16, 0.5, 0.5, 0, c_white, 1); var x0 = 8; var y0 = 32; var x1 = w - 8; var y1 = h - 8 - 32 - 8; var tw = max(1, x1 - x0); var th = max(1, y1 - y0); draw_sprite_stretched(s_textbox, 3, x0, y0, tw, th); draw_sprite_stretched(s_textbox, 0, x0, y0, tw, th); log_surface = surface_verify(log_surface, tw - 16, th - 16); log_y = lerp_float(log_y, log_y_to, 5); var log_y_max = 0; surface_set_target(log_surface); draw_clear_alpha(0, 0); BLEND_ALPHA_MULP draw_set_text(_f_p1, fa_left, fa_top, c_white); log_y_max = draw_text_ext_add(0, log_y, crash_content, -1, tw - 16); BLEND_NORMAL surface_reset_target(); log_y_max = max(0, log_y_max - th + 64); if(mouse_wheel_down()) log_y_to = clamp(log_y_to - 64, -log_y_max, 0); if(mouse_wheel_up()) log_y_to = clamp(log_y_to + 64, -log_y_max, 0); BLEND_ADD draw_surface(log_surface, x0 + 8, y0 + 8); BLEND_NORMAL #endregion #region copy draw_set_text(_f_p2, fa_left, fa_center, #8fde5d); var bx1 = x1 - 8; var bx0 = bx1 - 32 - string_width("Copy "); var by0 = y0 + 8; var by1 = by0 + 32; if(point_in_rectangle(mouse_mx, mouse_my, bx0, by0, bx1, by1)) { if(mouse_check_button(mb_left)) { draw_sprite_stretched_ext(s_button_hide_fill, 2, bx0, by0, bx1 - bx0, 32, #6d6d81, 1); clipboard_set_text(crash_content); } draw_sprite_stretched(s_button_hide_fill, 1, bx0, by0, bx1 - bx0, 32); } draw_sprite_ext(s_copy, 0, bx0 + 16, by0 + 16, 0.5, 0.5, 0, #8fde5d, 1); draw_text(bx0 + 32, by0 + 16, "Copy "); #endregion #region close draw_set_text(_f_p2, fa_center, fa_center, c_white); var bw = 160; var bh = 32; var bx0 = w / 2 - bw / 2 - 8 - bw; var by0 = h - 8 - bh; if(point_in_rectangle(mouse_mx, mouse_my, bx0, by0, bx0 + bw, by0 + bh)) { if(mouse_check_button_pressed(mb_left)) game_end(); if(mouse_check_button(mb_left)) draw_sprite_stretched(s_button, 2, bx0, by0, bw, bh); else draw_sprite_stretched(s_button, 1, bx0, by0, bw, bh); } else draw_sprite_stretched(s_button, 0, bx0, by0, bw, bh); draw_text(bx0 + bw / 2, by0 + bh / 2, "Close"); #endregion #region open log draw_set_text(_f_p2, fa_center, fa_center, c_white); var bw = 160; var bh = 32; var bx0 = w / 2 - bw / 2; var by0 = h - 8 - bh; if(point_in_rectangle(mouse_mx, mouse_my, bx0, by0, bx0 + bw, by0 + bh)) { if(mouse_check_button_pressed(mb_left)) shellOpenExplorer(DIRECTORY + "log"); if(mouse_check_button(mb_left)) draw_sprite_stretched(s_button, 2, bx0, by0, bw, bh); else draw_sprite_stretched(s_button, 1, bx0, by0, bw, bh); } else draw_sprite_stretched(s_button, 0, bx0, by0, bw, bh); draw_text(bx0 + bw / 2, by0 + bh / 2, "Open log folder"); #endregion #region restart draw_set_text(_f_p2, fa_center, fa_center, c_white); var bw = 160; var bh = 32; var bx0 = w / 2 + bw / 2 + 8; var by0 = h - 8 - bh; if(point_in_rectangle(mouse_mx, mouse_my, bx0, by0, bx0 + bw, by0 + bh)) { if(mouse_check_button_pressed(mb_left)) { var path = executable_get_pathname(); shell_execute(path, "--crashed"); } if(mouse_check_button(mb_left)) draw_sprite_stretched(s_button, 2, bx0, by0, bw, bh); else draw_sprite_stretched(s_button, 1, bx0, by0, bw, bh); } else draw_sprite_stretched(s_button, 0, bx0, by0, bw, bh); draw_text(bx0 + bw / 2, by0 + bh / 2, "Restart application"); #endregion #region discord draw_set_text(_f_p2, fa_center, fa_center, c_white); var bw = 32; var bh = 32; var bx0 = w - 8 - bw; var by0 = h - 8 - bh; if(point_in_rectangle(mouse_mx, mouse_my, bx0, by0, bx0 + bw, by0 + bh)) { if(mouse_check_button_pressed(mb_left)) url_open($"https://discord.com/channels/953634069646835773/1069552823047553076"); if(mouse_check_button(mb_left)) draw_sprite_stretched(s_button_hide_fill, 2, bx0, by0, bw, bh); else draw_sprite_stretched(s_button_hide_fill, 1, bx0, by0, bw, bh); } draw_sprite_ext(s_discord, 0, bx0 + 16, by0 + 16, 0.5, 0.5, 0, c_white, 0.5); #endregion draw_sprite_stretched_ext(s_window_frame, 0, 0, 0, w, h, #eb004b, 1);