function __bbox3D(first, second) constructor { self.first = first; self.second = second; static getScale = function() { INLINE return sqrt( sqr(first.x - second.x) + sqr(first.y - second.y) + sqr(first.z - second.z) ); } static getMaximumScale = function() { INLINE return max( abs(first.x - second.x), abs(first.y - second.y), abs(first.z - second.z), ); } }