function Node_Armature_Path(_x, _y, _group = noone) : Node(_x, _y, _group) constructor { name = "Armature Path"; setDimension(96, 72); inputs[| 0] = nodeValue("Armature", self, JUNCTION_CONNECT.input, VALUE_TYPE.armature, noone) .setVisible(true, true) .rejectArray(); outputs[| 0] = nodeValue("Path", self, JUNCTION_CONNECT.output, VALUE_TYPE.pathnode, self); lines = []; current_length = 0; boundary = new BoundingBox(); #region ++++ attributes ++++ attributes.display_name = true; attributes.display_bone = 0; array_push(attributeEditors, "Display"); array_push(attributeEditors, ["Display name", function() { return attributes.display_name; }, new checkBox(function() { attributes.display_name = !attributes.display_name; })]); array_push(attributeEditors, ["Display bone", function() { return attributes.display_bone; }, new scrollBox(["Octahedral", "Stick"], function(ind) { attributes.display_bone = ind; })]); #endregion static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) { #region var _b = getInputData(0); if(_b == noone) return; _b.draw(attributes, false, _x, _y, _s, _mx, _my); } #endregion static getBoundary = function() { return boundary; } static getLineCount = function() { return array_length(lines); } static getSegmentCount = function() { return 1; } static getLength = function() { return current_length; } static getAccuLength = function() { return [ 0, current_length ]; } static getWeightDistance = function (_dist, _ind = 0) { #region return getWeightRatio(_dist / current_length, _ind); } #endregion static getWeightRatio = function (_rat, _ind = 0) { #region var _p0 = lines[_ind][0]; var _p1 = lines[_ind][1]; if(!is_array(_p0) || array_length(_p0) < 3) return 1; if(!is_array(_p1) || array_length(_p1) < 3) return 1; return lerp(_p0[2], _p1[2], _rat); } #endregion static getPointDistance = function(_dist, _ind = 0, out = undefined) { return getPointRatio(_dist / current_length, _ind, out); } static getPointRatio = function(_rat, _ind = 0, out = undefined) { #region if(out == undefined) out = new __vec2(); else { out.x = 0; out.y = 0; } var _p0 = lines[_ind][0]; var _p1 = lines[_ind][1]; if(!is_array(_p0) || array_length(_p0) < 2) return out; if(!is_array(_p1) || array_length(_p1) < 2) return out; out.x = lerp(_p0[0], _p1[0], _rat); out.y = lerp(_p0[1], _p1[1], _rat); return out; } #endregion static update = function() { #region var _bone = getInputData(0); if(_bone == noone) return; lines = []; current_length = 0; var _bst = ds_stack_create(); ds_stack_push(_bst, _bone); while(!ds_stack_empty(_bst)) { var bone = ds_stack_pop(_bst); if(bone.IKlength) continue; if(!bone.is_main) { var _p0 = bone.getPoint(0); var _p1 = bone.getPoint(1); array_push(lines, [ [_p0.x, _p0.y, 1], [_p1.x, _p1.y, 1], ]); current_length += point_distance(_p0.x, _p0.y, _p1.x, _p1.y); } for( var i = 0, n = array_length(bone.childs); i < n; i++ ) { var child_bone = bone.childs[i]; ds_stack_push(_bst, child_bone); } } ds_stack_destroy(_bst); outputs[| 0].setValue(self); } #endregion static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) { #region var bbox = drawGetBbox(xx, yy, _s); draw_sprite_fit(s_node_armature_path, 0, bbox.xc, bbox.yc, bbox.w, bbox.h); } #endregion }