function Node_Cache(_x, _y, _group = noone) : __Node_Cache(_x, _y, _group) constructor { name = "Cache"; use_cache = CACHE_USE.auto; inputs[| 0] = nodeValue("Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone); outputs[| 0] = nodeValue("Cache surface", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone); input_display_list = [ ["Surfaces", true], 0, ]; cache_loading = false; cache_content = ""; cache_loading_progress = 0; insp2UpdateTooltip = "Clear cache"; insp2UpdateIcon = [ THEME.cache, 0, COLORS._main_icon ]; static onInspector2Update = function() { clearCache(true); enableNodeGroup(); } static step = function() { #region if(cache_loading) { cached_output[cache_loading_progress] = __surface_array_deserialize(cache_content[cache_loading_progress]); cache_result[cache_loading_progress] = true; cache_loading_progress++; if(cache_loading_progress == TOTAL_FRAMES) { cache_loading = false; update(); } } } #endregion static update = function() { #region if(recoverCache() || cache_loading) return; if(!inputs[| 0].value_from) return; if(!inputs[| 0].value_from.node.renderActive) { enableNodeGroup(); return; } var _surf = getInputData(0); cacheCurrentFrame(_surf); disableNodeGroup(); } #endregion static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) { #region if(cache_loading) draw_sprite_ui(THEME.loading, 0, xx + w * _s / 2, yy + h * _s / 2, _s, _s, current_time / 2, COLORS._main_icon, 1); } #endregion static doSerialize = function(_map) { #region _map.cache = surface_array_serialize(cached_output); } #endregion static postDeserialize = function() { #region refreshCacheGroup(); if(!struct_has(load_map, "cache")) return; cache_content = json_try_parse(load_map.cache); cache_loading_progress = 0; cache_loading = true; } #endregion }