function Node_Fn_Ease(_x, _y, _group = noone) : Node_Fn(_x, _y, _group) constructor { name = "Ease"; inputs[| inl + 0] = nodeValue("Range", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 1 ] ) .setDisplay(VALUE_DISPLAY.slider_range ); inputs[| inl + 1] = nodeValue("Amount", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0.1, 0.9 ] ) .setDisplay(VALUE_DISPLAY.slider_range ); inputs[| inl + 2] = nodeValue("Smooth", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0 ) .setDisplay(VALUE_DISPLAY.enum_scroll, [ "Cubic poly", "Quadratic rat", "Cubic rat", "Cosine" ] ); array_append(input_display_list, [ ["Value", false], inl + 0, inl + 1, inl + 2, ]); rang = [ 0, 1 ]; ease = [ 0, 1 ]; type = 0; static __smooth = function(_x = 0) { switch(type) { case 0 : return _x * _x * (3.0 - 2.0 * _x); case 1 : return _x * _x / (2.0 * _x * _x - 2.0 * _x + 1.0); case 2 : return _x * _x * _x / (3.0 * _x * _x - 3.0 * _x + 1.0); case 3 : return 0.5 - 0.5 * cos(pi * _x); } return _x; } static __fnEval = function(_x = 0) { if(_x < rang[0] || _x > rang[1]) return 0; var _eo = 1 - ease[1]; var _v = clamp(min( ease[0] == 0? 1 : (_x - rang[0]) / ease[0], _eo == 0? 1 : 1 - (_x - (rang[1] - _eo)) / _eo, ), 0, 1); return __smooth(_v); } static processData = function(_output, _data, _output_index, _array_index = 0) { #region rang = _data[inl + 0]; ease = _data[inl + 1]; type = _data[inl + 2]; var val = __fnEval(CURRENT_FRAME / TOTAL_FRAMES); text_display = val; return val; } #endregion }