enum _ANCHOR3 { x, y, z, c1x, c1y, c1z, c2x, c2y, c2z, ind, } function Node_Path_3D(_x, _y, _group = noone) : Node(_x, _y, _group) constructor { name = "3D Path"; is_3D = NODE_3D.polygon; setDimension(96, 48); inputs[| 0] = nodeValue("Path progress", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0, "Sample position from path.") .setDisplay(VALUE_DISPLAY.slider); inputs[| 1] = nodeValue("Loop", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false) .rejectArray(); inputs[| 2] = nodeValue("Progress mode", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0) .setDisplay(VALUE_DISPLAY.enum_scroll, ["Entire line", "Segment"]) .rejectArray(); inputs[| 3] = nodeValue("Round anchor", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false) .rejectArray(); outputs[| 0] = nodeValue("Position out", self, JUNCTION_CONNECT.output, VALUE_TYPE.float, [ 0, 0 ]) .setDisplay(VALUE_DISPLAY.vector); outputs[| 1] = nodeValue("Path data", self, JUNCTION_CONNECT.output, VALUE_TYPE.pathnode, self); outputs[| 2] = nodeValue("Anchors", self, JUNCTION_CONNECT.output, VALUE_TYPE.float, []) .setVisible(false) .setArrayDepth(1); input_display_list = [ ["Path", false], 1, 3, ["Sampling", false], 0, 2, ["Anchors", false], ]; output_display_list = [ 1, 0, 2 ]; path_preview_surface = noone; setDynamicInput(1, false); tools = [ new NodeTool( "Transform", THEME.path_tools_transform ), new NodeTool( "Anchor add / remove", THEME.path_tools_add ), new NodeTool( "Edit Control point", THEME.path_tools_anchor ), ]; #region ---- path ---- path_loop = false; anchors = []; segments = []; lengths = []; lengthAccs = []; lengthTotal = 0; boundary = new BoundingBox3D(); cached_pos = ds_map_create(); #endregion #region ---- editor ---- line_hover = -1; drag_point = -1; drag_points = []; drag_type = 0; drag_point_mx = 0; drag_point_my = 0; drag_point_mz = 0; drag_point_sx = 0; drag_point_sy = 0; drag_point_sz = 0; drag_plane = noone; drag_plane_origin = new __vec3(); drag_plane_normal = new __vec3(); transform_type = 0; transform_minx = 0; transform_miny = 0; transform_minz = 0; transform_maxx = 0; transform_maxy = 0; transform_maxz = 0; transform_cx = 0; transform_cy = 0; transform_cz = 0; transform_sx = 0; transform_sy = 0; transform_sz = 0; transform_mx = 0; transform_my = 0; transform_mz = 0; #endregion static resetDisplayList = function() { recordAction(ACTION_TYPE.var_modify, self, [ array_clone(input_display_list), "input_display_list" ]); input_display_list = array_clone(input_display_list_raw); for( var i = input_fix_len, n = ds_list_size(inputs); i < n; i++ ) { array_push(input_display_list, i); inputs[| i].name = $"Anchor {i - input_fix_len}"; } } static createNewInput = function( _x = 0, _y = 0, _z = 0, _dxx = 0, _dxy = 0, _dxz = 0, _dyx = 0, _dyy = 0, _dyz = 0, rec = true) { var index = ds_list_size(inputs); inputs[| index] = nodeValue("Anchor", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ _x, _y, _z, _dxx, _dxy, _dxz, _dyx, _dyy, _dyz, false ]) .setDisplay(VALUE_DISPLAY.path_anchor); if(!rec) return inputs[| index]; recordAction(ACTION_TYPE.list_insert, inputs, [ inputs[| index], index, $"add path anchor point {index}" ]); resetDisplayList(); return inputs[| index]; } static onValueUpdate = function(index = 0) { if(index == 2) { var type = getInputData(2); if(type == 0) inputs[| 0].setDisplay(VALUE_DISPLAY.slider); else if(type == 1) inputs[| 0].setDisplay(VALUE_DISPLAY._default); } } static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) {} static drawOverlay3D = function(active, params, _mx, _my, _snx, _sny, _panel) { var ansize = ds_list_size(inputs) - input_fix_len; var edited = false; var _qinv = new BBMOD_Quaternion().FromAxisAngle(new BBMOD_Vec3(1, 0, 0), 90); var _camera = params.camera; var _qview = new BBMOD_Quaternion().FromEuler(_camera.focus_angle_y, -_camera.focus_angle_x, 0); var ray = _camera.viewPointToWorldRay(_mx, _my); /////////////////////////////////////////////////////// EDIT /////////////////////////////////////////////////////// if(drag_point > -1) { var mAdj = d3d_intersect_ray_plane(ray, drag_plane); var dx = drag_point_sx + mAdj.x - drag_point_mx; var dy = drag_point_sy + mAdj.y - drag_point_my; var dz = drag_point_sz + mAdj.z - drag_point_mz; if(drag_type < 2) { // move points var inp = inputs[| input_fix_len + drag_point]; var anc = array_clone(inp.getValue()); if(drag_type != 0 && key_mod_down(SHIFT)) anc[_ANCHOR3.ind] = !anc[_ANCHOR3.ind]; if(drag_type == 0) { //drag anchor point anc[_ANCHOR3.x] = dx; anc[_ANCHOR3.y] = dy; anc[_ANCHOR3.z] = dz; if(key_mod_press(CTRL)) { anc[_ANCHOR3.x] = round(anc[_ANCHOR3.x]); anc[_ANCHOR3.y] = round(anc[_ANCHOR3.y]); anc[_ANCHOR3.z] = round(anc[_ANCHOR3.z]); } } else if(drag_type == 1) { //drag control 1 anc[_ANCHOR3.c1x] = dx - anc[_ANCHOR3.x]; anc[_ANCHOR3.c1y] = dy - anc[_ANCHOR3.y]; anc[_ANCHOR3.c1z] = dz - anc[_ANCHOR3.z]; if(!anc[_ANCHOR3.ind]) { anc[_ANCHOR3.c2x] = -anc[_ANCHOR3.c1x]; anc[_ANCHOR3.c2y] = -anc[_ANCHOR3.c1y]; anc[_ANCHOR3.c2z] = -anc[_ANCHOR3.c1z]; } if(key_mod_press(CTRL)) { anc[_ANCHOR3.c1x] = round(anc[_ANCHOR3.c1x]); anc[_ANCHOR3.c1y] = round(anc[_ANCHOR3.c1y]); anc[_ANCHOR3.c1z] = round(anc[_ANCHOR3.c1z]); if(!anc[_ANCHOR3.ind]) { anc[_ANCHOR3.c2x] = round(anc[_ANCHOR3.c2x]); anc[_ANCHOR3.c2y] = round(anc[_ANCHOR3.c2y]); anc[_ANCHOR3.c2z] = round(anc[_ANCHOR3.c2z]); } } } else if(drag_type == -1) { //drag control 2 anc[_ANCHOR3.c2x] = dx - anc[_ANCHOR3.x]; anc[_ANCHOR3.c2y] = dy - anc[_ANCHOR3.y]; anc[_ANCHOR3.c2z] = dz - anc[_ANCHOR3.z]; if(!anc[_ANCHOR3.ind]) { anc[_ANCHOR3.c1x] = -anc[_ANCHOR3.c2x]; anc[_ANCHOR3.c1y] = -anc[_ANCHOR3.c2y]; anc[_ANCHOR3.c1z] = -anc[_ANCHOR3.c2z]; } if(key_mod_press(CTRL)) { anc[_ANCHOR3.c2x] = round(anc[_ANCHOR3.c2x]); anc[_ANCHOR3.c2y] = round(anc[_ANCHOR3.c2y]); anc[_ANCHOR3.c2z] = round(anc[_ANCHOR3.c2z]); if(!anc[_ANCHOR3.ind]) { anc[_ANCHOR3.c1x] = round(anc[_ANCHOR3.c1x]); anc[_ANCHOR3.c1y] = round(anc[_ANCHOR3.c1y]); anc[_ANCHOR3.c1z] = round(anc[_ANCHOR3.c1z]); } } } if(inp.setValue(anc)) edited = true; } if(edited) UNDO_HOLDING = true; if(mouse_release(mb_left)) { drag_point = -1; RENDER_ALL UNDO_HOLDING = false; } } /////////////////////////////////////////////////////// DRAW PATH /////////////////////////////////////////////////////// var _line_hover = -1; var anchor_hover = -1; var hover_type = 0; var minx = 99999, miny = 99999, minz = 99999; var maxx = -99999, maxy = -99999, maxz = -99999; if(!array_empty(anchors)) { draw_set_color(isUsingTool(0)? COLORS._main_icon : COLORS._main_accent); var _v3 = new __vec3(); for( var i = 0, n = array_length(segments); i < n; i++ ) { var _seg = segments[i]; var _px = 0, _py = 0, _pz = 0; var _ox = 0, _oy = 0; var _nx = 0, _ny = 0; var p = 0; for( var j = 0, m = array_length(_seg); j < m; j += 3 ) { _v3.x = _seg[j + 0]; _v3.y = _seg[j + 1]; _v3.z = _seg[j + 2]; var _posView = _camera.worldPointToViewPoint(_v3); _nx = _posView.x; _ny = _posView.y; minx = min(minx, _nx); miny = min(miny, _ny); maxx = max(maxx, _nx); maxy = max(maxy, _ny); if(j) { if((key_mod_press(CTRL) || isUsingTool(1)) && distance_to_line(_mx, _my, _ox, _oy, _nx, _ny) < 4) _line_hover = i; draw_line_width(_ox, _oy, _nx, _ny, 1 + 2 * (line_hover == i)); } _ox = _nx; _oy = _ny; } } if(!isUsingTool(0)) for(var i = 0; i < ansize; i++) { var _a = anchors[i]; _v3.x = _a[0]; _v3.y = _a[1]; _v3.z = _a[2]; _posView = _camera.worldPointToViewPoint(_v3); var xx = _posView.x; var yy = _posView.y; var cont = false; var _ax0 = 0, _ay0 = 0; var _ax1 = 0, _ay1 = 0; if(array_length(_a) < 6) continue; if(_a[2] != 0 || _a[3] != 0 || _a[4] != 0 || _a[5] != 0) { _v3.x = _a[0] + _a[3]; _v3.y = _a[1] + _a[4]; _v3.z = _a[2] + _a[5]; _posView = _camera.worldPointToViewPoint(_v3); _ax0 = _posView.x; _ay0 = _posView.y; _v3.x = _a[0] + _a[6]; _v3.y = _a[1] + _a[7]; _v3.z = _a[2] + _a[8]; _posView = _camera.worldPointToViewPoint(_v3); _ax1 = _posView.x; _ay1 = _posView.y; cont = true; draw_set_color(COLORS.node_path_overlay_control_line); draw_line(_ax0, _ay0, xx, yy); draw_line(_ax1, _ay1, xx, yy); draw_sprite_colored(THEME.anchor_selector, 2, _ax0, _ay0); draw_sprite_colored(THEME.anchor_selector, 2, _ax1, _ay1); } draw_sprite_colored(THEME.anchor_selector, 0, xx, yy); draw_set_text(f_p1, fa_left, fa_bottom, COLORS._main_accent); draw_text(xx + ui(4), yy - ui(4), inputs[| input_fix_len + i].name); if(drag_point == i) { draw_sprite_colored(THEME.anchor_selector, 1, xx, yy); } else if(point_in_circle(_mx, _my, xx, yy, 8)) { draw_sprite_colored(THEME.anchor_selector, 1, xx, yy); anchor_hover = i; hover_type = 0; } else if(cont && point_in_circle(_mx, _my, _ax0, _ay0, 8)) { draw_sprite_colored(THEME.anchor_selector, 0, _ax0, _ay0); anchor_hover = i; hover_type = 1; } else if(cont && point_in_circle(_mx, _my, _ax1, _ay1, 8)) { draw_sprite_colored(THEME.anchor_selector, 0, _ax1, _ay1); anchor_hover = i; hover_type = -1; } } } line_hover = _line_hover; /////////////////////////////////////////////////////// TOOLS /////////////////////////////////////////////////////// if(anchor_hover != -1) { // no tool, dragging existing point var _a = array_clone(getInputData(input_fix_len + anchor_hover)); if(isUsingTool(2) && hover_type == 0) { draw_sprite_ui_uniform(THEME.cursor_path_anchor, 0, _mx + 16, _my + 16); if(mouse_press(mb_left, active)) { if(_a[3] != 0 || _a[4] != 0 || _a[5] != 0 || _a[6] != 0 || _a[7] != 0 || _a[8] != 0) { _a[3] = 0; _a[4] = 0; _a[5] = 0; _a[6] = 0; _a[7] = 0; _a[8] = 0; _a[9] = false; inputs[| input_fix_len + anchor_hover].setValue(_a); } else { _a[3] = -8; _a[4] = 0; _a[5] = 0; _a[6] = 8; _a[7] = 0; _a[8] = 0; _a[9] = false; drag_point = anchor_hover; drag_type = 1; drag_plane_origin = new __vec3(_a[0], _a[1], _a[2]); drag_plane_normal = ray.direction.multiply(-1)._normalize(); drag_plane = new __plane(drag_plane_origin, drag_plane_normal); var mAdj = d3d_intersect_ray_plane(ray, drag_plane); drag_point_mx = mAdj.x; drag_point_my = mAdj.y; drag_point_mz = mAdj.z; drag_point_sx = _a[0]; drag_point_sy = _a[1]; drag_point_sz = _a[2]; } } } else if(hover_type == 0 && key_mod_press(SHIFT)) { //remove draw_sprite_ui_uniform(THEME.cursor_path_remove, 0, _mx + 16, _my + 16); if(mouse_press(mb_left, active)) { var _indx = input_fix_len + anchor_hover; recordAction(ACTION_TYPE.list_delete, inputs, [ inputs[| _indx], _indx, "remove path anchor point" ]); ds_list_delete(inputs, _indx); resetDisplayList(); doUpdate(); } } else { draw_sprite_ui_uniform(THEME.cursor_path_move, 0, _mx + 16, _my + 16); if(mouse_press(mb_left, active)) { if(isUsingTool(2)) { _a[_ANCHOR3.ind] = true; inputs[| input_fix_len + anchor_hover].setValue(_a); } drag_point = anchor_hover; drag_type = hover_type; drag_plane_origin = new __vec3(_a[0], _a[1], _a[2]); drag_plane_normal = ray.direction.multiply(-1)._normalize(); drag_plane = new __plane(drag_plane_origin, drag_plane_normal); var mAdj = d3d_intersect_ray_plane(ray, drag_plane); drag_point_mx = mAdj.x; drag_point_my = mAdj.y; drag_point_mz = mAdj.z; drag_point_sx = _a[0]; drag_point_sy = _a[1]; drag_point_sz = _a[2]; if(hover_type == 1) { drag_point_sx = _a[0] + _a[3]; drag_point_sy = _a[1] + _a[4]; drag_point_sz = _a[2] + _a[5]; } else if(hover_type == -1) { drag_point_sx = _a[0] + _a[6]; drag_point_sy = _a[1] + _a[7]; drag_point_sz = _a[2] + _a[8]; } } } } else if(key_mod_press(CTRL) || isUsingTool(1)) { // anchor edit draw_sprite_ui_uniform(THEME.cursor_path_add, 0, _mx + 16, _my + 16); if(mouse_press(mb_left, active)) { drag_plane_origin = new __vec3(); drag_plane_normal = ray.direction.multiply(-1)._normalize(); drag_plane = new __plane(drag_plane_origin, drag_plane_normal); var mAdj = d3d_intersect_ray_plane(ray, drag_plane); var ind = ds_list_size(inputs); var anc = createNewInput(mAdj.x, mAdj.y, mAdj.z, 0, 0, 0, 0, 0, 0, false); if(_line_hover == -1) { drag_point = ds_list_size(inputs) - input_fix_len - 1; } else { ds_list_remove(inputs, anc); ds_list_insert(inputs, input_fix_len + _line_hover + 1, anc); drag_point = _line_hover + 1; ind = input_fix_len + _line_hover + 1; } recordAction(ACTION_TYPE.list_insert, inputs, [ inputs[| ind], ind, $"add path anchor point {ind}" ]); resetDisplayList(); UNDO_HOLDING = true; drag_type = -1; drag_point_mx = mAdj.x; drag_point_my = mAdj.y; drag_point_mz = mAdj.z; drag_point_sx = mAdj.x; drag_point_sy = mAdj.y; drag_point_sz = mAdj.z; RENDER_ALL } } } static updateLength = function() { boundary = new BoundingBox(); segments = []; lengths = []; lengthAccs = []; lengthTotal = 0; var _index = 0; var sample = PREFERENCES.path_resolution; var ansize = ds_list_size(inputs) - input_fix_len; if(ansize < 2) return; var con = path_loop? ansize : ansize - 1; for(var i = 0; i < con; i++) { var _a0 = anchors[(i + 0) % ansize]; var _a1 = anchors[(i + 1) % ansize]; var l = 0; var _ox = 0, _oy = 0, _oz = 0; var _nx = 0, _ny = 0, _nz = 0; var p = 0; var sg = array_create((sample + 1) * 3); for(var j = 0; j <= sample; j++) { var _t = j / sample; if(_a0[6] == 0 && _a0[7] == 0 && _a0[8] == 0 && _a1[3] == 0 && _a1[4] == 0 && _a1[5] == 0) { _nx = lerp(_a0[0], _a1[0], _t); _ny = lerp(_a0[1], _a1[1], _t); _nz = lerp(_a0[2], _a1[2], _t); } else { _nx = eval_bezier_n(_t, _a0[0], _a1[0], _a0[0] + _a0[6], _a1[0] + _a1[3]); _ny = eval_bezier_n(_t, _a0[1], _a1[1], _a0[1] + _a0[7], _a1[1] + _a1[4]); _nz = eval_bezier_n(_t, _a0[2], _a1[2], _a0[2] + _a0[8], _a1[2] + _a1[5]); } sg[j * 3 + 0] = _nx; sg[j * 3 + 1] = _ny; sg[j * 3 + 2] = _nz; boundary.addPoint(_nx, _ny, _nz); if(j) l += point_distance_3d(_nx, _ny, _nz, _ox, _oy, _oz); _ox = _nx; _oy = _ny; } segments[i] = sg; lengths[i] = l; lengthTotal += l; lengthAccs[i] = lengthTotal; } // var minx = boundary.minx - 8, miny = boundary.miny - 8; // var maxx = boundary.maxx + 8, maxy = boundary.maxy + 8; // var rngx = maxx - minx, rngy = maxy - miny; // var prev_s = 128; // var _surf = surface_create(prev_s, prev_s); // _surf = surface_verify(_surf, prev_s, prev_s); // surface_set_target(_surf); // DRAW_CLEAR // var ox, oy, nx, ny; // draw_set_color(c_white); // for (var i = 0, n = array_length(segments); i < n; i++) { // var segment = segments[i]; // for (var j = 0, m = array_length(segment); j < m; j += 2) { // nx = (segment[j + 0] - minx) / rngx * prev_s; // ny = (segment[j + 1] - miny) / rngy * prev_s; // if(j) draw_line_round(ox, oy, nx, ny, 4); // ox = nx; // oy = ny; // } // } // draw_set_color(COLORS._main_accent); // for (var i = 0, n = array_length(anchors); i < n; i++) { // var _a0 = anchors[i]; // draw_circle((_a0[0] - minx) / rngx * prev_s, (_a0[1] - miny) / rngy * prev_s, 8, false); // } // surface_reset_target(); // path_preview_surface = surface_verify(path_preview_surface, prev_s, prev_s); // surface_set_shader(path_preview_surface, sh_FXAA); // shader_set_f("dimension", prev_s, prev_s); // shader_set_f("cornerDis", 0.5); // shader_set_f("mixAmo", 1); // draw_surface_safe(_surf); // surface_reset_shader(); // surface_free(_surf); } static getLineCount = function() { return 1; } static getSegmentCount = function() { return array_length(lengths); } static getBoundary = function() { return boundary; } static getLength = function() { return lengthTotal; } static getAccuLength = function() { return lengthAccs; } static getPointDistance = function(_dist, _ind = 0, out = undefined) { if(out == undefined) out = new __vec3(); else { out.x = 0; out.y = 0; out.z = 0; } if(array_empty(lengths)) return out; var _cKey = _dist; if(ds_map_exists(cached_pos, _cKey)) { var _p = cached_pos[? _cKey]; out.x = _p.x; out.y = _p.y; out.z = _p.z; return out; } var loop = getInputData(1); if(loop) _dist = safe_mod(_dist, lengthTotal, MOD_NEG.wrap); var ansize = ds_list_size(inputs) - input_fix_len; if(ansize == 0) return out; var _a0, _a1; for(var i = 0; i < ansize; i++) { _a0 = anchors[(i + 0) % ansize]; _a1 = anchors[(i + 1) % ansize]; if(_dist > lengths[i]) { _dist -= lengths[i]; continue; } var _t = _dist / lengths[i]; if(_a0[6] == 0 && _a0[7] == 0 && _a0[8] == 0 && _a1[3] == 0 && _a1[4] == 0 && _a1[5] == 0) { out.x = lerp(_a0[0], _a1[0], _t); out.y = lerp(_a0[1], _a1[1], _t); out.z = lerp(_a0[2], _a1[2], _t); } else { out.x = eval_bezier_n(_t, _a0[0], _a1[0], _a0[0] + _a0[6], _a1[0] + _a1[3]); out.y = eval_bezier_n(_t, _a0[1], _a1[1], _a0[1] + _a0[7], _a1[1] + _a1[4]); out.z = eval_bezier_n(_t, _a0[2], _a1[2], _a0[2] + _a0[8], _a1[2] + _a1[5]); } cached_pos[? _cKey] = new __vec3(out.x, out.y, out.z); return out; } return out; } static getPointRatio = function(_rat, _ind = 0, out = undefined) { var pix = (path_loop? frac(_rat) : clamp(_rat, 0, 0.99)) * lengthTotal; return getPointDistance(pix, _ind, out); } static getPointSegment = function(_rat) { if(array_empty(lengths)) return new __vec3(); var loop = getInputData(1); var ansize = ds_list_size(inputs) - input_fix_len; if(_rat < 0) return new __vec3(anchors[0][0], anchors[0][1], anchors[0][2]); _rat = safe_mod(_rat, ansize); var _i0 = clamp(floor(_rat), 0, ansize - 1); var _i1 = (_i0 + 1) % ansize; var _t = frac(_rat); if(_i1 >= ansize && !loop) return new __vec3(anchors[ansize - 1][0], anchors[ansize - 1][1], anchors[ansize - 1][2]); var _a0 = anchors[_i0]; var _a1 = anchors[_i1]; var px, py, pz; if(_a0[6] == 0 && _a0[7] == 0 && _a0[8] == 0 && _a1[3] == 0 && _a1[4] == 0 && _a1[5] == 0) { px = lerp(_a0[0], _a1[0], _t); py = lerp(_a0[1], _a1[1], _t); pz = lerp(_a0[2], _a1[2], _t); } else { px = eval_bezier_n(_t, _a0[0], _a1[0], _a0[0] + _a0[6], _a1[0] + _a1[3]); py = eval_bezier_n(_t, _a0[1], _a1[1], _a0[1] + _a0[7], _a1[1] + _a1[4]); pz = eval_bezier_n(_t, _a0[2], _a1[2], _a0[2] + _a0[8], _a1[2] + _a1[5]); } return new __vec3(px, py, pz); } static update = function(frame = CURRENT_FRAME) { ds_map_clear(cached_pos); var _rat = getInputData(0); path_loop = getInputData(1); var _typ = getInputData(2); var _rnd = getInputData(3); var _a = []; for(var i = input_fix_len; i < ds_list_size(inputs); i++) { var _val = getInputData(i); var _anc = array_create(10, 0); for(var j = 0; j < 10; j++) _anc[j] = array_safe_get(_val, j); if(_rnd) { _anc[0] = round(_val[0]); _anc[1] = round(_val[1]); _anc[2] = round(_val[2]); } array_push(_a, _anc); } anchors = _a; outputs[| 2].setValue(_a); updateLength(); if(is_array(_rat)) { var _out = array_create(array_length(_rat)); for( var i = 0, n = array_length(_rat); i < n; i++ ) { if(_typ == 0) _out[i] = getPointRatio(_rat[i]); else if(_typ == 1) _out[i] = getPointSegment(_rat[i]); } outputs[| 0].setValue(_out); } else { var _out = [0, 0]; if(_typ == 0) _out = getPointRatio(_rat); else if(_typ == 1) _out = getPointSegment(_rat); outputs[| 0].setValue(_out.toArray()); } } static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) { var bbox = drawGetBbox(xx, yy, _s); draw_sprite_bbox_uniform(s_node_path_3d, 0, bbox); } static getPreviewObject = function() { return noone; } static getPreviewObjects = function() { return []; } static getPreviewObjectOutline = function() { return []; } }