function Node_Smoke_Domain(_x, _y, _group = noone) : Node_Smoke(_x, _y, _group) constructor { name = "Domain"; color = COLORS.node_blend_smoke; icon = THEME.smoke_sim; manual_ungroupable = false; inputs[| 0] = nodeValue("Dimension", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, DEF_SURF) .setDisplay(VALUE_DISPLAY.vector); inputs[| 1] = nodeValue("Collision", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone); inputs[| 2] = nodeValue("Material dissipation type", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 1) .setDisplay(VALUE_DISPLAY.enum_button, [ "Multiply", "Subtract" ]); inputs[| 3] = nodeValue("Material dissipation", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.02) .setDisplay(VALUE_DISPLAY.slider, { range: [ 0, 0.1, 0.01 ] }); inputs[| 4] = nodeValue("Velocity dissipation type", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 1) .setDisplay(VALUE_DISPLAY.enum_button, [ "Multiply", "Subtract" ]); inputs[| 5] = nodeValue("Velocity dissipation", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.00) .setDisplay(VALUE_DISPLAY.slider, { range: [ 0, 0.1, 0.01 ] }); inputs[| 6] = nodeValue("Acceleration", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0 ]) .setDisplay(VALUE_DISPLAY.vector); inputs[| 7] = nodeValue("Material intertia", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 1, -0.2 ]) .setDisplay(VALUE_DISPLAY.vector); inputs[| 8] = nodeValue("Initial pressure", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.75) .setDisplay(VALUE_DISPLAY.slider); inputs[| 9] = nodeValue("Material Maccormack weight", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1) .setDisplay(VALUE_DISPLAY.slider); inputs[| 10] = nodeValue("Velocity Maccormack weight", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0) .setDisplay(VALUE_DISPLAY.slider); inputs[| 11] = nodeValue("Wrap", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false); outputs[| 0] = nodeValue("Domain", self, JUNCTION_CONNECT.output, VALUE_TYPE.sdomain, noone); input_display_list = [ ["Domain", false], 0, 11, 1, ["Properties", false], 8, 6, 7, ["Dissipation", false], 2, 3, 4, 5, ["Huh?", true], 9, 10, ]; domain = fd_rectangle_create(256, 256); _dim_old = [0, 0]; static update = function(frame = CURRENT_FRAME) { #region RETURN_ON_REST var _dim = inputs[| 0].getValue(frame); var coll = inputs[| 1].getValue(frame); var mdisTyp = inputs[| 2].getValue(frame); var mdis = inputs[| 3].getValue(frame); var vdisTyp = inputs[| 4].getValue(frame); var vdis = inputs[| 5].getValue(frame); var acc = inputs[| 6].getValue(frame); var matInr = inputs[| 7].getValue(frame); var inPress = inputs[| 8].getValue(frame); var mMac = inputs[| 9].getValue(frame); var vMac = inputs[| 10].getValue(frame); var wrap = inputs[| 11].getValue(frame); if(IS_FIRST_FRAME || !is_surface(domain.sf_world)) { fd_rectangle_clear(domain); fd_rectangle_destroy(domain); domain = fd_rectangle_create(_dim[0], _dim[1]); fd_rectangle_set_visualization_shader(domain, FD_VISUALIZATION_SHADER.COLORIZE); fd_rectangle_set_material_type(domain, FD_MATERIAL_TYPE.A_16); fd_rectangle_set_velocity_time_step(domain, 1); fd_rectangle_set_material_time_step(domain, 1); fd_rectangle_set_pressure_iteration_type(domain, -2); fd_rectangle_set_initial_value_pressure(domain, inPress); } surface_set_target(domain.sf_world); draw_clear_alpha($00FFFF, 0); if(is_surface(coll)) draw_surface_stretched_safe(coll, 0, 0, _dim[0], _dim[1]); surface_reset_target(); fd_rectangle_set_material_dissipation_type(domain, mdisTyp); fd_rectangle_set_material_dissipation_value(domain, mdis); fd_rectangle_set_velocity_dissipation_type(domain, vdisTyp); fd_rectangle_set_velocity_dissipation_value(domain, vdis); fd_rectangle_set_acceleration(domain, acc[0], acc[1], matInr[0], matInr[1]); fd_rectangle_set_velocity_maccormack_weight(domain, vMac); fd_rectangle_set_material_maccormack_weight(domain, mMac); fd_rectangle_set_repeat(domain, wrap); outputs[| 0].setValue(domain); } #region static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) { #region var bbox = drawGetBbox(xx, yy, _s); var _mat = getInputData(1); if(!is_surface(_mat)) return; draw_surface_fit(_mat, bbox.xc, bbox.yc, bbox.w, bbox.h); } #endregion }