function preview_overlay_rotation(interact, active, _x, _y, _s, _mx, _my, _snx, _sny, _rad) { var _val = getValue(); var hover = -1; if(is_array(_val)) return hover; var _ax = _x + lengthdir_x(_rad, _val); var _ay = _y + lengthdir_y(_rad, _val); var index = 0; var _r = 10; if(drag_type) { index = 1; var angle = point_direction(_x, _y, _mx, _my); if(key_mod_press(CTRL)) angle = round(angle / 15) * 15; if(setValueInspector( angle )) UNDO_HOLDING = true; if(mouse_release(mb_left)) { drag_type = 0; UNDO_HOLDING = false; } } if(interact && point_in_circle(_mx, _my, _ax, _ay, _r)) { hover = 1; index = 1; if(mouse_press(mb_left, active)) { drag_type = 1; drag_mx = _mx; drag_my = _my; drag_sx = _ax; drag_sy = _ay; } } if(index) { draw_set_color(COLORS._main_accent); draw_set_alpha(0.5); draw_circle_prec(_x, _y, _rad, true); draw_set_alpha(1); } __overlay_hover = array_verify(__overlay_hover, 1); __overlay_hover[0] = lerp_float(__overlay_hover[0], index, 4); shader_set(sh_node_widget_rotator); shader_set_color("color", COLORS._main_accent); shader_set_f("index", __overlay_hover[0]); shader_set_f("angle", degtorad(_val + 90)); var _arx = _x + lengthdir_x(_rad - 4, _val); var _ary = _y + lengthdir_y(_rad - 4, _val); draw_sprite_stretched(s_fx_pixel, 0, _arx - _r * 2, _ary - _r * 2, _r * 4, _r * 4); shader_reset(); //draw_sprite_colored(THEME.anchor_rotate, index, _ax, _ay, 1, _val - 90); draw_set_text(_f_p2b, fa_center, fa_bottom, COLORS._main_accent); draw_text_add(round(_ax), round(_ay - 4), name); return hover; }