function steam_ugc_create_collection(file) { #region if(STEAM_UGC_ITEM_UPLOADING) return; STEAM_UGC_UPDATE = false; STEAM_UGC_ITEM_UPLOADING = true; STEAM_UGC_ITEM_FILE = file; STEAM_UGC_TYPE = STEAM_UGC_FILE_TYPE.collection; directory_destroy(DIRECTORY + "steamUGC"); directory_create(DIRECTORY + "steamUGC"); file_copy(file.path, DIRECTORY + "steamUGC/" + filename_name(file.path)); file_copy(file.meta_path, DIRECTORY + "steamUGC/" + filename_name(file.meta_path)); if(array_safe_get_fast(file.spr_path, 0) != 0) file_copy(file.spr_path[0], DIRECTORY + "steamUGC/" + filename_name(file.spr_path[0])); steam_ugc_collection_generate(array_safe_get_fast(file.spr_path, 0)); STEAM_UGC_ITEM_ID = steam_ugc_create_item(STEAM_APP_ID, ugc_filetype_community); } #endregion function steam_ugc_update_collection(file, update_preview = false, update_note = "Updated") { #region if(STEAM_UGC_ITEM_UPLOADING) return; STEAM_UGC_UPDATE = true; STEAM_UGC_ITEM_UPLOADING = true; STEAM_UGC_ITEM_FILE = file; STEAM_UGC_TYPE = STEAM_UGC_FILE_TYPE.collection; directory_destroy(DIRECTORY + "steamUGC"); directory_create(DIRECTORY + "steamUGC"); file_copy(file.path, DIRECTORY + "steamUGC/" + filename_name(file.path)); file_copy(file.meta_path, DIRECTORY + "steamUGC/" + filename_name(file.meta_path)); if(array_safe_get_fast(file.spr_path, 0, 0) != 0) file_copy(file.spr_path[0], DIRECTORY + "steamUGC/" + filename_name(file.spr_path[0])); STEAM_UGC_PUBLISH_ID = file.meta.file_id; STEAM_UGC_UPDATE_HANDLE = steam_ugc_start_item_update(STEAM_APP_ID, STEAM_UGC_PUBLISH_ID); steam_ugc_set_item_title(STEAM_UGC_UPDATE_HANDLE, STEAM_UGC_ITEM_FILE.meta.name); steam_ugc_set_item_description(STEAM_UGC_UPDATE_HANDLE, STEAM_UGC_ITEM_FILE.meta.description); var tgs = STEAM_UGC_ITEM_FILE.meta.tags; array_insert_unique(tgs, 0, "Collection"); array_push_unique(tgs, VERSION_STRING); steam_ugc_collection_generate(array_safe_get_fast(file.spr_path, 0)); steam_ugc_set_item_tags(STEAM_UGC_UPDATE_HANDLE, tgs); steam_ugc_set_item_content(STEAM_UGC_UPDATE_HANDLE, DIRECTORY + "steamUGC"); if(file_exists_empty(TEMPDIR + "steamUGCthumbnail.png")) steam_ugc_set_item_preview(STEAM_UGC_UPDATE_HANDLE, TEMPDIR + "steamUGCthumbnail.png"); STEAM_UGC_SUBMIT_ID = steam_ugc_submit_item_update(STEAM_UGC_UPDATE_HANDLE, update_note); } #endregion function steam_ugc_collection_generate(file, dest_path = TEMPDIR + "steamUGCthumbnail.png") { #region file_delete(dest_path); var prev_size = 512; var spr = sprite_add(file, 0, false, false, 0, 0); var _s = surface_create(prev_size, prev_size); var avar_size = 80; var avartar = surface_create(avar_size, avar_size); if(sprite_exists(STEAM_AVATAR)) { var spw = sprite_get_width(STEAM_AVATAR); var sph = sprite_get_height(STEAM_AVATAR); var ss = avar_size / max(spw, sph); surface_set_target(avartar); DRAW_CLEAR var avw = spw * ss; var avh = sph * ss; var avx = avar_size / 2 - avw / 2; var avy = avar_size / 2 - avh / 2; BLEND_NORMAL draw_sprite_ext(STEAM_AVATAR, 0, avx, avy, ss, ss, 0, c_white, 1); BLEND_MULTIPLY draw_sprite_stretched(THEME.timeline_node, 0, avx, avy, avw, avh); BLEND_NORMAL draw_sprite_stretched_add(THEME.timeline_node, 1, avx, avy, avw, avh, c_white, 0.3); surface_reset_target(); } surface_set_target(_s); draw_clear(COLORS._main_icon_dark); draw_sprite_tiled(s_workshop_bg, 0, -64, -64); draw_sprite_stretched(s_workshop_frame, 0, 0, 0, prev_size, prev_size); if(spr == -1) spr = THEME.workshop_collection; var ss = (prev_size - 160) / max(sprite_get_width(spr), sprite_get_height(spr)); var ox = (sprite_get_xoffset(spr) - sprite_get_width(spr) / 2) * ss; var oy = (sprite_get_yoffset(spr) - sprite_get_height(spr) / 2) * ss; draw_sprite_ext(spr, 0, prev_size / 2 + ox, prev_size / 2 + oy, ss, ss, 0, c_white, 1); draw_sprite_stretched(s_workshop_badge, 0, 8, 8, 88, 88); draw_sprite_ext(THEME.workshop_collection, 0, 40, 40, 1, 1, 0, COLORS._main_icon_dark, 1); draw_set_text(f_h2, fa_right, fa_bottom, COLORS._main_icon_dark); var _bw = 48 + string_width(VERSION_STRING); var _bh = 80; draw_sprite_stretched(s_workshop_badge_version, 0, prev_size - 8 - _bw, prev_size - 8 - _bh, _bw, _bh); draw_text(prev_size - 16, prev_size - 4, VERSION_STRING); if(sprite_exists(STEAM_AVATAR) && STEAM_UGC_ITEM_AVATAR) draw_surface(avartar, prev_size - 24 - avar_size, 24); surface_reset_target(); surface_save_safe(_s, dest_path); surface_free(_s); surface_free(avartar); } #endregion