function Node_Wiggler(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor { name = "Wiggler"; update_on_frame = true; previewable = false; w = 96; inputs[| 0] = nodeValue("Range", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [0, 1]) .setDisplay(VALUE_DISPLAY.vector); inputs[| 1] = nodeValue("Frequency", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 4 ) .setDisplay(VALUE_DISPLAY.slider, { range: [1, 32, 1] }); inputs[| 2] = nodeValue("Seed", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, irandom(9999999) ); inputs[| 3] = nodeValue("Display", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 1 ) .setDisplay(VALUE_DISPLAY.enum_scroll, ["Number", "Graph"]) outputs[| 0] = nodeValue("Output", self, JUNCTION_CONNECT.output, VALUE_TYPE.float, 0); input_display_list = [ ["Display", true], 3, ["Wiggle", false], 2, 0, 1, ]; random_value = array_create(64, 0); static onValueUpdate = function(index = 0) { var ran = getSingleValue(0); var fre = getSingleValue(1); var sed = getSingleValue(2); var step = TOTAL_FRAMES / 64; for( var i = 0; i < 64; i++ ) random_value[i] = getWiggle(ran[0], ran[1], TOTAL_FRAMES / fre, step * i, sed, 0, TOTAL_FRAMES); } static processData = function(_output, _data, _output_index, _array_index = 0) { var ran = _data[0]; var fre = _data[1]; var sed = _data[2]; var time = CURRENT_FRAME; return getWiggle(ran[0], ran[1], TOTAL_FRAMES / fre, time, sed, 0, TOTAL_FRAMES); } static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) { var ran = array_safe_get(current_data, 0); var fre = array_safe_get(current_data, 1); var sed = array_safe_get(current_data, 2); var disp = array_safe_get(current_data, 3); var time = CURRENT_FRAME; var total_time = TOTAL_FRAMES; switch(disp) { case 0 : w = 96; draw_set_text(f_sdf, fa_center, fa_center, COLORS._main_text); var str = getWiggle(ran[0], ran[1], TOTAL_FRAMES / fre, time, sed, 0, TOTAL_FRAMES); var ss = string_scale(str, (w - 16) * _s, (h - 16) * _s - 20 * draw_name); draw_text_transformed(xx + w / 2 * _s, yy + 10 + h / 2 * _s, str, ss, ss, 0); break; case 1 : w = 128; min_h = 96; var _min = ran[0]; var _max = ran[1]; var val = (_min + _max) / 2; var _ran = _max - _min; var x0 = xx + 8 * _s; var x1 = xx + (w - 8) * _s; var y0 = yy + 20 * draw_name + 8 * _s; var y1 = yy + (h - 8) * _s; var ww = x1 - x0; var hh = y1 - y0; var yc = (y0 + y1) / 2; draw_set_color(COLORS.node_wiggler_frame); draw_line(x0, yc, x1, yc); var _fx = x0 + (time / total_time * ww); draw_line(_fx, y0, _fx, y1); var lw = ww / (64 - 1); draw_set_color(COLORS.node_wiggler_frame); var ox, oy; for( var i = 0; i < 64; i++ ) { var _x = x0 + i * lw; var _y = yc - (random_value[i] - val) / _ran * hh; if(i) draw_line(ox, oy, _x, _y); ox = _x; oy = _y; } draw_set_color(COLORS.node_wiggler_frame); draw_rectangle(x0, y0, x1, y1, true); break; } } }