function Node_Path_Builder(_x, _y, _group = noone) : Node(_x, _y, _group) constructor { name = "Path Builder"; w = 96; length = []; lengthAcc = []; lines = []; inputs[| 0] = nodeValue("Point array", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, []) .setVisible(true, true) .setArrayDepth(2); outputs[| 0] = nodeValue("Path", self, JUNCTION_CONNECT.output, VALUE_TYPE.pathnode, self); static drawOverlay = function(active, _x, _y, _s, _mx, _my, _snx, _sny) { #region draw_set_color(COLORS._main_accent); for( var i = 0, n = array_length(lines); i < n; i++ ) { var _line = lines[i]; for( var j = 1, m = array_length(_line); j < m; j++ ) { var p0 = _line[j - 1]; var p1 = _line[j - 0]; draw_line(_x + p0[0] * _s, _y + p0[1] * _s, _x + p1[0] * _s, _y + p1[1] * _s); if(j == 1) draw_circle(_x + p0[0] * _s, _y + p0[1] * _s, 4, false); draw_circle(_x + p1[0] * _s, _y + p1[1] * _s, 4, false); } } } #endregion static getLineCount = function() { return array_length(lines); } static getSegmentCount = function() { return array_length(lines); } static getLength = function(index) { return array_safe_get(length, index); } static getAccuLength = function(index) { return array_safe_get(lengthAcc, index, []); } static getPointRatio = function(_rat, _ind = 0, out = undefined) { #region if(out == undefined) out = new __vec2(); else { out.x = 0; out.y = 0; } var _p0, _p1; var _x, _y; var line = array_safe_get(lines, _ind, []); var _st = _rat * (array_length(line) - 1); _p0 = array_safe_get(line, floor(_st) + 0); _p1 = array_safe_get(line, floor(_st) + 1); if(!is_array(_p0)) return out; if(!is_array(_p1)) return out; out.x = lerp(_p0[0], _p1[0], frac(_st)); out.y = lerp(_p0[1], _p1[1], frac(_st)); return out; } #endregion static getPointDistance = function(_dist, ind = 0, out = undefined) { return getPointRatio(_dist / length[ind], ind, out); } static getBoundary = function() { #region var boundary = new BoundingBox(); for( var i = 0, n = array_length(lines); i < n; i++ ) { var _line = lines[i]; for( var j = 0, m = array_length(_line); j < m; j++ ) boundary.addPoint(_line[j][0], _line[j][1]); } return boundary; } #endregion static update = function() { #region var _lines = getInputData(0); if(array_empty(_lines)) return; lines = _lines; if(!is_array(_lines[0][0])) lines = [ lines ]; var _len = array_length(lines); length = array_create(_len); lengthAcc = array_create(_len); for( var i = 0; i < _len; i++ ) { var _line = lines[i]; var _lngh = 0; var _lenA = []; var _ox = _line[0], _nx; for( var j = 1, m = array_length(_line); j < m; j++ ) { _nx = _line[j]; var p0x = array_safe_get(_ox, 0); var p0y = array_safe_get(_ox, 1); var p1x = array_safe_get(_nx, 0); var p1y = array_safe_get(_nx, 1); p0x = is_real(p0x)? p0x : 0; p0y = is_real(p0y)? p0y : 0; p1x = is_real(p1x)? p1x : 0; p1y = is_real(p1y)? p1y : 0; var dist = point_distance(p0x, p0y, p1x, p1y); _lngh += dist; array_push(_lenA, dist); _ox = _nx; } length[i] = _lngh; lengthAcc[i] = _lenA; } outputs[| 0].setValue(self); } #endregion static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) { #region var bbox = drawGetBbox(xx, yy, _s); draw_sprite_fit(s_node_path_builder, 0, bbox.xc, bbox.yc, bbox.w, bbox.h); } #endregion }